Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

MPOGames: Efficient Multimodal Partially Observable Dynamic Games (2210.10814v2)

Published 19 Oct 2022 in cs.GT, cs.RO, and math.OC

Abstract: Game theoretic methods have become popular for planning and prediction in situations involving rich multi-agent interactions. However, these methods often assume the existence of a single local Nash equilibria and are hence unable to handle uncertainty in the intentions of different agents. While maximum entropy (MaxEnt) dynamic games try to address this issue, practical approaches solve for MaxEnt Nash equilibria using linear-quadratic approximations which are restricted to unimodal responses and unsuitable for scenarios with multiple local Nash equilibria. By reformulating the problem as a POMDP, we propose MPOGames, a method for efficiently solving MaxEnt dynamic games that captures the interactions between local Nash equilibria. We show the importance of uncertainty-aware game theoretic methods via a two-agent merge case study. Finally, we prove the real-time capabilities of our approach with hardware experiments on a 1/10th scale car platform.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (6)
  1. Oswin So (24 papers)
  2. Paul Drews (7 papers)
  3. Thomas Balch (2 papers)
  4. Velin Dimitrov (3 papers)
  5. Guy Rosman (42 papers)
  6. Evangelos A. Theodorou (107 papers)
Citations (8)

Summary

We haven't generated a summary for this paper yet.