Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 42 tok/s
Gemini 2.5 Pro 53 tok/s Pro
GPT-5 Medium 17 tok/s Pro
GPT-5 High 13 tok/s Pro
GPT-4o 101 tok/s Pro
Kimi K2 217 tok/s Pro
GPT OSS 120B 474 tok/s Pro
Claude Sonnet 4 36 tok/s Pro
2000 character limit reached

In Hindsight: A Smooth Reward for Steady Exploration (1906.09781v1)

Published 24 Jun 2019 in cs.LG and stat.ML

Abstract: In classical Q-learning, the objective is to maximize the sum of discounted rewards through iteratively using the BeLLMan equation as an update, in an attempt to estimate the action value function of the optimal policy. Conventionally, the loss function is defined as the temporal difference between the action value and the expected (discounted) reward, however it focuses solely on the future, leading to overestimation errors. We extend the well-established Q-learning techniques by introducing the hindsight factor, an additional loss term that takes into account how the model progresses, by integrating the historic temporal difference as part of the reward. The effect of this modification is examined in a deterministic continuous-state space function estimation problem, where the overestimation phenomenon is significantly reduced and results in improved stability. The underlying effect of the hindsight factor is modeled as an adaptive learning rate, which unlike existing adaptive optimizers, takes into account the previously estimated action value. The proposed method outperforms variations of Q-learning, with an overall higher average reward and lower action values, which supports the deterministic evaluation, and proves that the hindsight factor contributes to lower overestimation errors. The mean average score of 100 episodes obtained after training for 10 million frames shows that the hindsight factor outperforms deep Q-networks, double deep Q-networks and dueling networks for a variety of ATARI games.

Summary

We haven't generated a summary for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

Don't miss out on important new AI/ML research

See which papers are being discussed right now on X, Reddit, and more:

“Emergent Mind helps me see which AI papers have caught fire online.”

Philip

Philip

Creator, AI Explained on YouTube