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Gibson Env: Real-World Perception for Embodied Agents (1808.10654v1)

Published 31 Aug 2018 in cs.AI, cs.CV, cs.GR, cs.LG, and cs.RO

Abstract: Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we are concerned with the problem of developing real-world perception for active agents, propose Gibson Virtual Environment for this purpose, and showcase sample perceptual tasks learned therein. Gibson is based on virtualizing real spaces, rather than using artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings. The main characteristics of Gibson are: I. being from the real-world and reflecting its semantic complexity, II. having an internal synthesis mechanism, "Goggles", enabling deploying the trained models in real-world without needing further domain adaptation, III. embodiment of agents and making them subject to constraints of physics and space.

Citations (760)

Summary

  • The paper introduces Gibson Env, a simulation environment that integrates realistic view synthesis and semantic labeling to advance embodied agent perception.
  • It leverages a hybrid approach combining point cloud rendering and neural network-based image completion to deliver high-fidelity, real-time view synthesis.
  • The system demonstrates robust reinforcement learning performance in tasks such as visual obstacle avoidance and navigational control using sensor-vision fusion.

Overview of "Gibson Env: Real-World Perception for Embodied Agents"

The paper "Gibson Env: Real-World Perception for Embodied Agents" introduces a novel simulation environment aimed at enabling the development and evaluation of embodied agents with more realistic and challenging perceptual experiences. The Gibson Environment (Gibson Env) is designed to facilitate advanced research in robotics and AI by offering a rich variety of indoor scenes derived from real-world 3D scans.

Core Contributions

View Synthesis Details:

One critical aspect of the environment is its sophisticated method for view synthesis, which combines point cloud rendering and neural network-based image completion. For a target view, the authors generate a synthesized point cloud from the nearest k views based on Euclidean distance. This point cloud is subsequently processed using kernel density estimation and bilinear sampling to compute a weighted interpolated image. The detailed CUDA implementation ensures that these operations do not significantly impact rendering speed, optimizing the system for real-time performance.

The Neural Network Filler (NNF) further refines these synthesized views by leveraging a multi-layer convolutional architecture comprising standard, dilated, and deconvolutional layers. The network's architecture is highly configurable, with different configurations used for various tasks, including domain adaptation, view synthesis, and reinforcement learning (RL) training.

Semantic Modality:

Gibson Env includes models that are semantically annotated, providing 13 classes such as floor, ceiling, wall, and so forth. This feature enriches the agents' perception by allowing them to distinguish between different types of objects and surfaces within a given scene.

Additional Experimental Details

The paper extensively covers additional experimental setups and results to validate the utility of Gibson Env. Key areas include:

Reinforcement Learning (RL) Experiment Setup:

The environment supports a variety of RL tasks using different robotic agents such as the Husky and Ant robots. Primary rewards are calculated based on the distance to the target, and specific tasks like Visual Obstacle Avoidance employ additional terms to mimic LiDAR functionality.

Reinforcement Learning Results:

The robustness of the trained RL policies is evaluated under multiple scenarios. For instance, in the Visuomotor Control task, agents trained using sensory inputs alone are compared against those using a combination of sensory and visual data. The sensor-vision fusion network demonstrates more stable performance in dynamic task conditions, such as navigating stairways, as evidenced by the lower drop in performance when the target position is altered.

Implications and Future Work

The Gibson Environment presents significant advancements in simulating real-world perceptual experiences for embodied agents. The environment's emphasis on high-fidelity view synthesis and semantic richness provides a robust platform for developing and testing algorithms in areas such as autonomous navigation, object recognition, and interaction in complex environments.

Practical Implications:

  • Autonomous Robotics: The environment facilitates the development of robust navigation and manipulation strategies in indoor settings, closely mimicking real-world challenges.
  • Computer Vision: The integrated view synthesis and semantic annotations offer an excellent testbed for evaluating visual recognition systems.
  • Reinforcement Learning: The detailed experimental setups and results validate the utility of Gibson Env in training more generalized and adaptable RL policies.

Theoretical Implications:

The effective use of point cloud interpolation and neural networks in view synthesis may inspire further research into hybrid methods that combine traditional geometric approximations with learning-based techniques for enhanced performance. Additionally, the environment's ability to semantically label complex scenes opens avenues for advancements in semantic mapping and understanding.

Future Directions:

Future work could expand the scope of Gibson Env by incorporating outdoor scenes and more diverse environmental conditions. This could enhance the generalizability of developed systems. Furthermore, integrating multimodal sensory data, such as auditory and tactile inputs, could broaden the spectrum of tasks and applications. Another potential direction lies in enhancing the efficiency of the neural network filler to reduce computational overhead further.

In summary, "Gibson Env: Real-World Perception for Embodied Agents" represents a significant step forward in creating realistic and challenging environments for embodied AI research. Its implications are broad, impacting multiple domains in robotics and AI, while also paving the way for future innovations in environmental simulation and intelligent agent development.