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Embodied Question Answering (1711.11543v2)

Published 30 Nov 2017 in cs.CV, cs.AI, cs.CL, and cs.LG

Abstract: We present a new AI task -- Embodied Question Answering (EmbodiedQA) -- where an agent is spawned at a random location in a 3D environment and asked a question ("What color is the car?"). In order to answer, the agent must first intelligently navigate to explore the environment, gather information through first-person (egocentric) vision, and then answer the question ("orange"). This challenging task requires a range of AI skills -- active perception, language understanding, goal-driven navigation, commonsense reasoning, and grounding of language into actions. In this work, we develop the environments, end-to-end-trained reinforcement learning agents, and evaluation protocols for EmbodiedQA.

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Authors (6)
  1. Abhishek Das (61 papers)
  2. Samyak Datta (9 papers)
  3. Georgia Gkioxari (39 papers)
  4. Stefan Lee (62 papers)
  5. Devi Parikh (129 papers)
  6. Dhruv Batra (160 papers)
Citations (612)

Summary

Overview of the Embodied Question Answering (EQA) Paper

The paper "Embodied Question Answering" introduces a novel AI task termed Embodied Question Answering (EQA), where an agent is tasked to answer questions within a 3D environment. This task extends beyond traditional visual question answering by requiring the agent to actively explore and interact with the environment to collect necessary information before formulating a response. The agent perceives its surroundings through an egocentric camera and accomplishes its goal through a combination of navigation and multi-modal reasoning skills.

Task Description

EQA is designed to mimic real-world scenarios where agents must rely on limited, first-person views while navigating complex spaces. The agent is spawned randomly in a virtual environment and must answer questions such as "What color is the car?" This requires the agent not only to understand the language of the question but also to execute goal-oriented navigation, perceive its environment, and apply vision-based reasoning.

Key Contributions

The paper presents several noteworthy contributions:

  1. Introduction of EQA Task: The paper defines a multi-disciplinary challenge incorporating active perception, language grounding, and decision-making, representing a significant step towards creating truly intelligent agents.
  2. Development of EQA Datasets: The authors developed the \eqads dataset containing questions grounded in realistic 3D environments, facilitating evaluation and offering a rich test bed for future research in embodied AI.
  3. Hierarchical Model Architecture: A novel hierarchical architecture is proposed, dividing the navigation into a planner-controller paradigm. This employs Adaptive Computation Time (ACT) to decouple direction from movements, enhancing learning efficiency.
  4. Training Methodology: The paper employs a combination of imitation learning and reinforcement learning (RL) to train the agent. Initially, models are pre-trained with expert trajectories, followed by fine-tuning with RL, advancing the model’s ability to make autonomous decisions.

Numerical Results and Analysis

The results underscore the complex nature of EQA tasks. The proposed agent demonstrates superior navigation abilities compared to baseline models such as reactive and LSTM navigators, with the RL fine-tuned agent showing commendable performance in terms of achieving goals and answering accuracy. The agent's navigation strategy results in better room entry percentages and closeness to targets. However, it also sometimes overshoots targets, revealing areas for improvement in action regulation.

Implications and Future Work

The implications of this work are broad, both practically and theoretically. Practically, EQA can inspire advancements in fields requiring AI that can interact with, and adapt to, real-world environments. Theoretically, the task challenges existing paradigms in AI, prompting the development of more robust models that integrate language processing, visual cognition, and dynamic decision-making.

Future research could explore more complex environments, integrate additional sensory inputs, and develop more sophisticated multi-modal reasoning models. Furthermore, expanding the EQA concept beyond virtual simulations to real-world applications, such as autonomous vehicles and assistive robotics, represents a compelling direction for further inquiry.

Conclusion

This paper sets the foundation for the intersection of active perception and embodied AI, driving forward the capabilities of intelligent systems in complex, navigable environments. By presenting a framework for EQA, it opens new avenues for research exploring the boundaries of current AI technologies in achieving human-like interaction and perception.

Overall, the paper provides a comprehensive approach to evaluating and enhancing AI systems, emphasizing the importance of environment-embedded task-solving, and fosters progress towards more adaptive and context-aware artificial agents.