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Optimization, Learning, and Games with Predictable Sequences (1311.1869v1)

Published 8 Nov 2013 in cs.LG and cs.GT

Abstract: We provide several applications of Optimistic Mirror Descent, an online learning algorithm based on the idea of predictable sequences. First, we recover the Mirror Prox algorithm for offline optimization, prove an extension to Holder-smooth functions, and apply the results to saddle-point type problems. Next, we prove that a version of Optimistic Mirror Descent (which has a close relation to the Exponential Weights algorithm) can be used by two strongly-uncoupled players in a finite zero-sum matrix game to converge to the minimax equilibrium at the rate of O((log T)/T). This addresses a question of Daskalakis et al 2011. Further, we consider a partial information version of the problem. We then apply the results to convex programming and exhibit a simple algorithm for the approximate Max Flow problem.

Citations (355)

Summary

  • The paper introduces optimistic mirror descent to harness predictable gradients in Hölder-smooth functions, enhancing dynamic optimization performance.
  • It demonstrates near-optimal convergence in zero-sum matrix games by resolving saddle-point problems with a convergence rate of O((log T)/T).
  • The method extends to convex programming by enabling an approximate max flow solution with O(d^(3/2)/ε) time complexity, reducing computational effort.

Analysis of "Optimization, Learning, and Games with Predictable Sequences"

The paper "Optimization, Learning, and Games with Predictable Sequences" by Alexander Rakhlin and Karthik Sridharan introduces innovative algorithmic methods that leverage the concept of predictable sequences to address several complex problems in optimization and game theory. This work primarily deploys the Optimistic Mirror Descent (OMD) method as a core tool and extends its applications to resolve challenges within Hölder-smooth functions, saddle-point problems, and convex programming.

Highlights of the Work

  1. Optimistic Mirror Descent (OMD) and Hölder-Smooth Functions:
    • The authors present OMD as a potent algorithm that efficiently handles prediction tasks by capitalizing on the smoothness properties of gradients within Hölder-smooth functions. The technique interpolates between predictable and less predictable gradients, offering a nuanced method that adjusts according to the function’s inherent predictability.
  2. Saddle-Point Problems in Game Theory:
    • A crucial application of the OMD is in solving zero-sum matrix games where two players aim to reach a minimax equilibrium efficiently. The paper claims a convergence rate of oO((logT)/T), providing a novel solution to a longstanding question by Daskalakis et al. The method is versatile enough to ensure robust performance even with limited collaboration information from the opposing player.
  3. Convex Programming and Approximate Max Flow:
    • The paper extends its methodologies to convex programming, demonstrating an algorithm for obtaining an approximated Max Flow solution with a time complexity of O(d3/2/ǫ). This is a significant result, showing that simpler algorithms can achieve performance levels typically requiring more sophisticated techniques.

Numerical Results and Bold Claims

The paper posits substantial improvements in dynamic game theoretical models and various optimization tasks using predictable sequences. It asserts that by perceiving OMD as an expanded form of the Exponential Weights algorithm within zero-sum matrix games, one can achieve near-optimal equilibrium with less computational effort than previously thought necessary.

Implications and Future Directions

The implications of this research are multifaceted. Practically, the development of adaptive algorithms like OMD, which efficiently exploit data smoothness or predictability, opens the door for broader application across different domains requiring optimization under uncertainty. Theoretically, it paves the way for future exploration into online learning paradigms — particularly those that can predict gradients without relying on heavy computational frameworks.

Further research could focus on broadening the range of functions over which these predictable sequence-based methods are applicable, possibly employing combinations of the proposed techniques with existing strategies such as bundle methods. This would enrich the algorithms' adaptability, significantly enhancing their performance in non-smooth and more unpredictable contexts.

Overall, Rakhlin and Sridharan’s work underscores the potential of predictable sequences in simplifying complex optimization and learning scenarios, suggesting a promising trajectory for future advancements in AI and algorithmic game theory.

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