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An Approximation Algorithm for Shortest Descending Paths

Published 9 May 2007 in cs.CG and cs.DS | (0705.1364v1)

Abstract: A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a polyhedral terrain. We give a simple approximation algorithm that solves the SDP problem on general terrains. Our algorithm discretizes the terrain with O(n2 X / e) Steiner points so that after an O(n2 X / e * log(n X /e))-time preprocessing phase for a given vertex s, we can determine a (1+e)-approximate SDP from s to any point v in O(n) time if v is either a vertex of the terrain or a Steiner point, and in O(n X /e) time otherwise. Here n is the size of the terrain, and X is a parameter of the geometry of the terrain.

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