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Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos (2412.09621v2)

Published 12 Dec 2024 in cs.CV

Abstract: Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3R to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at: https://stereo4d.github.io

Summary

  • The paper presents a novel pipeline that systematically converts internet stereo videos into dynamic 3D point clouds with precise motion trajectories.
  • It integrates robust techniques in camera pose estimation, stereo depth analysis, and 2D temporal tracking to create high-quality 3D reconstructions.
  • The approach significantly boosts the accuracy and generalization of AI models in dynamic scene perception, with over 100k detailed sequences generated for training.

Insights into "Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos"

The paper "Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos" introduces a novel pipeline to extract robust, dynamic 3D reconstructions from stereoscopic videos found on the internet. This research targets the significant challenge of understanding dynamic 3D scenes from visual data, a crucial aspect for applications such as robotics, scene reconstruction, and novel view synthesis.

Methodological Contributions

The paper presents a sophisticated framework which systematically processes stereoscopic VR180 videos from online sources, translating them into dynamic 3D point clouds accompanied by trajectory information. Several key components underpin this framework:

  1. Data Mining from Online Videos: They leverage stereoscopic videos, often underutilized, as a scalable source of real-world 3D motion data. The source videos present a wide field of view and are typically captured with standardized stereo baselines, offering a promising avenue for mining large-scale data.
  2. 3D Data Processing Pipeline: The pipeline integrates state-of-the-art techniques in camera pose estimation, stereo depth estimation, and 2D temporal tracking. The fusion of these outputs into a consistent 3D coordinate system allows the creation of high-quality motion trajectories over time.
  3. High-Quality Data Output: The result is a collection of over 100k sequences, each providing extensive information including 3D point clouds with time-dependent positions, intermediate depth maps, camera poses, and 2D correspondences.

Evaluations and Impacts

The paper reports strong numerical results in terms of the accuracy and usability of the derived data. Through experiments, the Stereo4D framework significantly improves the generalization capability of models predicting 3D structure and motion from image pairs. In particular, the adaptation and training of DynaDUSt3R on this dataset demonstrate superior performance in capturing the dynamics of diverse real-world scenarios, showcasing the potential of real-world datasets to enhance AI models' understanding of dynamic environments.

Implications and Future Directions

The implications of this work are substantial for the theoretical and practical advancement of AI-based perception models. By redefining data acquisition for 3D motion understanding, this research bridges the gap between synthetic data efficacy and real-world application demands. The dynamic 3D data generated serves as a higher fidelity training ground for models, supporting their evolution toward more generalized and robust decision-making capabilities in varying real-world conditions.

Looking forward, this research could pioneer future explorations into more refined motion understanding, such as integrating generative modelling approaches to handle occlusions and motion ambiguity. Furthermore, the application of this methodology onto continuously evolving video technology, such as 360-degree videos, could extend the framework's utility and open new frontiers in immersive virtual navigation and interaction.

In summary, the paper provides a compelling framework for large-scale, high-fidelity data generation from stereoscopic videos, elucidating a path toward more generalized AI systems capable of nuanced interpretations of dynamic scenes. This contribution not only addresses a current bottleneck in obtaining diverse 3D motion data but also lays the groundwork for significant advancements in autonomous perception and interaction systems.

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