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SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos (2412.09401v3)

Published 12 Dec 2024 in cs.CV

Abstract: In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.

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Summary

  • The paper introduces a novel SLAM3R system with a two-hierarchy framework that enables dense 3D reconstruction from monocular videos.
  • It leverages Image-to-Points and Local-to-World networks to bypass explicit camera pose estimation, achieving over 20 FPS performance.
  • Experimental results show state-of-the-art accuracy and completeness on benchmark datasets, highlighting its potential in robotics and AR.

Analysis of "SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos"

The manuscript titled "SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos" introduces SLAM3R, an efficient and effective monocular RGB simultaneous localization and mapping (SLAM) system that performs real-time dense 3D scene reconstruction without relying on explicit camera parameter estimation. This method is particularly distinguished by its novel two-hierarchy framework, which seamlessly integrates local and global scene construction processes, offering significant advancements over traditional SLAM approaches.

Technical Approach

SLAM3R departs from conventional SLAM techniques by eliminating separate camera pose estimation steps and the necessity for depth sensors. Its architecture consists of two primary neural networks: the Image-to-Points (I2P) network and the Local-to-World (L2W) network. The I2P network processes short video clips via a sliding window mechanism, directly regressing dense 3D pointmaps using a keyframe as a reference at each window iteration. It harmonizes spatial information from multiple views, effectively scaling up earlier two-view models like DUSt3R to manage additional views efficiently. The L2W network progressively registers these local reconstructions into a cohesive global 3D scene, performing alignment without explicit pose estimation, thus streamlining the process significantly.

Numerical Results and Claims

Through rigorous evaluation, SLAM3R consistently demonstrates state-of-the-art results in both reconstruction completeness and accuracy across well-established datasets such as 7. Scenes and Replica. It achieves these robust outcomes while maintaining a high operational frame rate of over 20 FPS, significantly outperforming previous methods, which are often limited below real-time capabilities. Notably, SLAM3R's results maintain minimal drift and superior geometrical accuracy, bridging the performance gap between efficiency and quality in dense scene reconstruction without optimized camera poses.

Implications and Future Directions

From a theoretical perspective, SLAM3R's introduction of real-time capable end-to-end dense reconstruction from monocular inputs opens new pathways for neural network-based SLAM, unbinding it from traditional reliance on pose computation. Its streamlined approach challenges the orthodoxy of incremental pose adjustment models prevalent in monocular SLAM systems and sets a new standard for efficiency in 3D scene understanding.

Practically, SLAM3R could significantly benefit scenarios that demand on-the-fly 3D mapping without reliance on complex equipment such as depth cameras or offline processing. Applications may include mobile robotics, augmented reality experiences, and efficient modeling in environments where sensor payloads are restricted.

Looking ahead, investigating methods to mitigate accumulated drift over extensive trajectories or large-scale scenes stands as a notable endeavor. A potential exploration could encompass hybrid systems integrating SLAM3R's efficient feedforward architecture with lightweight global optimization methods or memory augmentation capabilities, allowing for enhanced scale readiness and further drift reduction. The abandonment of explicit camera pose estimation in SLAM3R prompts wider discourse on how effectively models can balance real-time execution with precision, potentially catalyzing more innovative methodologies in monocular SLAM and real-time 3D reconstruction domains.

Overall, SLAM3R represents a significant leap forward in the domain of dense SLAM, providing a highly efficient framework that negotiates the complex balance between speed, completeness, and accuracy—setting a precedent for future explorations in real-time scene reconstruction using AI-driven algorithms.

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