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PartCraft: Crafting Creative Objects by Parts (2407.04604v2)

Published 5 Jul 2024 in cs.CV

Abstract: This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.

Citations (1)

Summary

  • The paper introduces a fine-grained control mechanism that enables precise selection and integration of object parts for text-to-image generation.
  • It employs unsupervised part discovery with DINOv2 features and an entropy-based normalized attention loss to achieve superior part disentanglement.
  • Experimental results on datasets like CUB-200-2011 and Stanford Dogs validate its state-of-the-art performance over methods like DreamBooth and Break-a-scene.

An Expert Overview of "PartCraft: Crafting Creative Objects by Parts"

The paper "PartCraft: Crafting Creative Objects by Parts," authored by Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song, and Tao Xiang, introduces a novel approach to the problem of controllable text-to-image (T2I) generation, specifically focusing on part-level compositionality. The research presents PartCraft, a method that allows users to craft objects by selecting distinct visual components, i.e., parts, from various concepts. This contrasts with more traditional methods such as text-based, sketch-based, or reference image-based approaches that might not afford the same degree of granularity and fidelity in the generative output.

Methodology

The core of PartCraft's methodology relies on unsupervised part discovery, utilizing DINOv2 feature maps and clustering parts of objects without requiring supervision. The segmentation of object parts into discrete components operates as the basis for encoding them into text tokens. To ensure the generated images remain a true reflection of the chosen parts, the authors introduce an entropy-based normalized attention loss. This loss helps to disentangle object parts during the generative process.

An integral part of PartCraft's design is the proposed bottleneck encoder, which aims at enhancing generation fidelity by leveraging shared knowledge across instances. This design expedites the learning process and fosters information exchange, allowing for the effective synthesis of coherent objects from disparate parts.

Experimental Framework

The authors conduct thorough experiments utilizing datasets such as CUB-200-2011 (birds) and Stanford Dogs. they employ metrics like exact matching rate (EMR) and cosine similarity (CoSim) to quantitatively assess the model's ability to accurately reconstruct and compose parts. These metrics provide insights into the disentanglement capacity of PartCraft in comparison to baseline models such as Textual Inversion, DreamBooth, and Break-a-scene. Qualitative evaluations further illustrate PartCraft's competence in generating high-fidelity images that respect the part composition inputs.

Results and Contributions

The experiments demonstrate PartCraft's superior performance in both generation fidelity and part disentanglement, surpassing existing approaches on multiple metrics. PartCraft's capability to seamlessly integrate chosen parts into holistic, coherent visual entities is empirically validated, with quantitative metrics (such as EMR and CoSim) showing improvements over competing methods.

The contributions of the paper are multi-fold:

  1. Introduction of a fine-grained part-level control mechanism in T2I models, promoting part selection as a novel control modality.
  2. Development of PartCraft, which autonomously discovers and composites object parts across different visual concepts to generate novel objects.
  3. Proposal of an entropy-based normalized attention loss to facilitate enhanced part disentanglement.
  4. Validation of the approach via comprehensive experiments, leading to the establishment of new state-of-the-art benchmarks in the field.

Implications and Future Directions

PartCraft's methodology has significant implications for both the practical field and theoretical advancements in AI-driven creative generation. It presents a scalable alternative to traditional control methods in T2I models, enhancing user engagement and creative control. By enabling selective part composition, PartCraft democratizes the creative process, allowing artists and designers to create novel objects without intricate sketching or textual descriptions.

While the current work lays a robust foundation, future research could address the limitations in the resolution and delineation of smaller, less distinct parts. Further exploration may include cross-domain generation capabilities, which could combine elements from divergent datasets to craft even more diverse and inventive objects. Moreover, the integration of more advanced segmentation and feature extraction techniques could enhance the part discovery accuracy and expand the versatility of PartCraft to broader applications.

In summary, "PartCraft: Crafting Creative Objects by Parts" represents an important advance in controllable image generation, offering a fine-grained, user-friendly method for part-based creative design in AI-driven systems. As such, it holds the potential to inspire further research and application in the field of generative AI and computational creativity.

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