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Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation (2309.01952v2)

Published 5 Sep 2023 in cs.RO

Abstract: We tackle the problem of developing humanoid loco-manipulation skills with deep imitation learning. The difficulty of collecting task demonstrations and training policies for humanoids with a high degree of freedom presents substantial challenges. We introduce TRILL, a data-efficient framework for training humanoid loco-manipulation policies from human demonstrations. In this framework, we collect human demonstration data through an intuitive Virtual Reality (VR) interface. We employ the whole-body control formulation to transform task-space commands by human operators into the robot's joint-torque actuation while stabilizing its dynamics. By employing high-level action abstractions tailored for humanoid loco-manipulation, our method can efficiently learn complex sensorimotor skills. We demonstrate the effectiveness of TRILL in simulation and on a real-world robot for performing various loco-manipulation tasks. Videos and additional materials can be found on the project page: https://ut-austin-rpl.github.io/TRILL.

Citations (33)

Summary

  • The paper introduces TRILL, a framework combining VR teleoperation and deep imitation learning to achieve robust humanoid loco-manipulation with a 96% success rate in simulations.
  • It leverages RNN-based behavioral cloning and high-level action abstractions to convert human demonstrations into precise joint-torque control.
  • Experiments indicate significant improvements over baselines, with an 85% success rate in real-world contact-rich manipulation tasks.

Deep Imitation Learning for Humanoid Loco-manipulation Through Human Teleoperation

The paper presents a novel framework for developing humanoid loco-manipulation skills using deep imitation learning sourced from human teleoperation. The proposed method, TRILL (Teleoperation and Imitation Learning for Loco-manipulation), aims to address the challenges associated with high-dimensional humanoid robots by offering a data-efficient and robust approach for skills acquisition. This paper introduces several innovative components that collectively overcome the extensive challenges of human-robot interaction, especially in contact-rich environments requiring careful balance and manipulation.

A key component of the framework is its VR-based teleoperation interface designed to intuitively capture human demonstrations. This interface simplifies the process of task demonstrations by leveraging a whole-body control formulation. This approach transforms task-space inputs from human operators into joint-torque actuation, thus ensuring dynamic stability and enabling effective training in loco-manipulation tasks. The authors argue that using high-level action abstractions tailored for these complex tasks allows for efficient sensorimotor skill learning.

The efficacy of TRILL is illustrated through experiments conducted both in simulations and on a real-world humanoid robot, DRACO 3. Notably, performance was measured in diverse task environments such as 'Door' and 'Workbench' simulations, which incorporate subtasks including free-space locomotion and complex synchronous manipulation tasks—situations typically challenging for humanoids given their floating-base nature and substantial degrees of freedom. In simulation evaluations, the approach achieved a success rate of 96% in loco-manipulation tasks, showcasing a 28% improvement over the baseline models.

The proposed methodology incorporates several innovative techniques, such as a data-efficient imitation learning algorithm based on behavioral cloning with RNNs and a VR teleoperation system that is user-friendly and adept at gathering significant amounts of demonstration data. Significantly, the demonstration data collection is scaled up with ease due to the naturalness of the VR interface, which hints at broader applications in scaling humanoid robot training for various tasks—an important consideration for real-world deployment.

In real-world settings, the authors report considerable success in contact-rich manipulation tasks, with an 85% success rate across tasks such as 'Tool pick-and-place' and 'Removing a spray cap.' These tasks demonstrate TRILL's capability to handle the uncertainties and distinct dynamics of real-world physical interactions, fortifying its practical applicability in advanced humanoid robotics.

The paper situates TRILL within a broader context of humanoid locomotion control and imitation learning. It recognizes existing bottlenecks in manual teleoperation and task-specific programming approaches and subsequently proposes a robust solution that synergistically combines high-level intelligence driven by human intuition with fine-grained control through computational models.

Given the demonstrated advances, TRILL presents several avenues for future exploration. It raises interesting prospects for long-horizon task solving and increases the capability of humanoids in human-centric workspaces. Although not explicitly sensationalized, the reported enhancements in locomotion and manipulation capabilities imply a potential transition from experimental settings to real-world environments where humanoid robots can execute complex tasks autonomously and reliably.

In summary, the research introduces a comprehensive framework that synergizes human intuition with robotic precision in navigating and manipulating human-like environments. It offers constructive insights into the potential scaling of humanoid skills training, suggesting a trajectory where humanoid robotics might efficiently bridge the gap between controlled experimentation and practical, autonomous task execution. This work forms part of a broader vision in which the combination of imitation learning and teleoperation stands to reshape how robots learn and perform tasks alongside humans.

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