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A Divide and Conquer Approximation Algorithm for Partitioning Rectangles (2308.16899v2)

Published 31 Aug 2023 in math.OC and cs.CG

Abstract: Given a rectangle $R$ with area $A$ and a set of areas $L={A_1,...,A_n}$ with $\sum_{i=1}n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total perimeter of all sub-regions is minimized. The goal is to create square-like sub-regions, which are often more desired. We propose an efficient $1.203$--approximation algorithm for this problem based on a divide and conquer scheme that runs in $\mathcal{O}(n2)$ time. For the special case when the aspect ratios of all rectangles are bounded from above by 3, the approximation factor is $2/\sqrt{3} \leq 1.1548$. We also present a modified version of out algorithm as a heuristic that achieves better average and best run times.

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