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Animating Explosions (2303.10541v1)

Published 19 Mar 2023 in cs.GR and physics.flu-dyn

Abstract: In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. This disturbance determines the behavior of nearly all other secondary effects seen in explosions. We simulate the propagation of an explosion through the surrounding air using a computational fluid dynamics model based on the equations for compressible, viscous flow. To model the numerically stable formulation of shocks along blast wave fronts, we employ an integration method that can handle steep gradients without introducing inappropriate damping. The system includes two-way coupling between solid objects and surrounding fluid. Using this technique, we can generate a variety of effects including shaped explosive charges, a projectile propelled from a chamber by an explosion, and objects damaged by a blast. With appropriate rendering techniques, our explosion model can be used to create such visual effects such as fireballs, dust clouds, and the refraction of light caused by a blast wave.

Citations (182)

Summary

  • The paper introduces a novel CFD framework that simulates explosion shock waves and fluid–solid interactions with numerical stability.
  • Finite difference methods and temporal-convective decomposition are employed to capture steep pressure gradients and mitigate damping errors.
  • Simulations accurately render explosion phenomena like Mach stem formation and structure fracture, enhancing visual effects in graphics.

Animating Explosions: Computational Techniques and Simulation Methods

This paper by Yngve, O'Brien, and Hodgins presents advanced methodologies for simulating the highly dynamic phenomenon of explosions in a computational environment. The primary focus is on capturing the behavior of a shock wave—a defining feature of explosions—and its interactions with the surrounding medium using computational fluid dynamics (CFD). This research addresses key challenges associated with modeling shock fronts—such as steep pressure gradients—using a numerical integration method designed to mitigate inappropriate damping effects.

Core Methodology

The authors employ a fluid dynamics model anchored in the equations for compressible, viscous flow, allowing the simulation to faithfully replicate the propagation of shock waves through air and their interaction with physical objects. The techniques integrate a two-way coupling between solid objects and the fluid medium, enabling the simulation of diverse scenarios such as projectile launch or deformation caused by explosion impact.

Key computational strategies include:

  • Finite Difference Methods: Used for spatial discretization into a voxel grid, facilitating the calculation of pressure, velocity, and energy gradients at each grid point.
  • Temporal and Convective Decomposition: The solver incorporates a two-step update process to separately handle the temporal and convective contributions to flow evolution, promoting stability.
  • Donor-Acceptor Method: This method mitigates errors stemming from the abrupt flux of mass, momentum, and energy across voxel boundaries at sharp gradients.

Simulation Features and Results

Simulations demonstrate capabilities for rendering diverse effects such as explosion-driven projectiles, structure fracture, and fireball formation. The explosion model accurately simulates phenomena like Mach stem formation and light refraction due to pressure differentials. The papers' examples illustrate the system's versatility in modeling complex interactions between explosive forces and various object geometries, supported by adjustable parameters for temperature, pressure, and explosive yield.

Implications and Applications

This research presents significant implications for computer graphics, particularly within the entertainment industry, where explosions capture dramatic visual feats. Physically based simulations, as demonstrated in this paper, afford directors control over explosion aesthetics and dynamics, enabling intricate scene staging without prohibitive costs or safety risks associated with physical pyrotechnics or miniatures.

Future implications for AI and simulation research may involve extending these models to account for additional physical phenomena, such as shock propagation through different media or under varied atmospheric conditions. Additionally, computational optimizations could make these simulations feasible for real-time applications or interactive environments.

Conclusion

This work represents a substantial contribution to the field of physically based modeling and animation, offering a comprehensive framework for the simulation of explosions. By aligning fluid dynamics principles with graphical representation and extending the interaction between explosions and their environment, it lays groundwork for future developments in visually realistic and computationally efficient explosion simulation models. These methodologies not only enhance the realism of digital renderings but also broaden the possibilities for dynamic, high-fidelity environmental interactions in animated sequences.

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