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Graphical Modeling and Animation of Brittle Fracture (2303.02934v1)

Published 6 Mar 2023 in cs.GR

Abstract: In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing the stress tensors computed over a finite element model, the simulation determines where cracks should initiate and in what directions they should propagate. We demonstrate our results with animations of breaking bowls, cracking walls, and objects that fracture when they collide. By varying the shape of the objects, the material properties, and the initial conditions of the simulations, we can create strikingly different effects ranging from a wall that shatters when it is hit by a wrecking ball to a bowl that breaks in two when it is dropped on edge. This paper received the SIGGRAPH 99 Impact Award.

Citations (516)

Summary

  • The paper introduces a FEM technique that dynamically re-tessellates a tetrahedral mesh to simulate crack initiation and propagation in brittle materials.
  • It employs stress tensor eigen decomposition to separate tensile forces, ensuring precise crack path determination under material stress thresholds.
  • Results demonstrate realistic fracture patterns in simulations such as glass shattering and adobe wall destruction, highlighting improved visual fidelity.

Overview of "Graphical Modeling and Animation of Brittle Fracture"

In the paper "Graphical Modeling and Animation of Brittle Fracture," O'Brien and Hodgins present a methodology to enhance the simulation of flexible objects by incorporating models for crack initiation and propagation in three-dimensional volumes. The paper employs finite element analysis to simulate the behavior of brittle materials as they fracture under stress. This is accomplished by calculating stress tensors that determine crack initiation points and propagation directions.

Methodology and Implementation

The core of the approach is grounded in linear elastic fracture mechanics, using a finite element method (FEM) that dynamically re-tessellates the mesh to account for arbitrary crack propagation. The authors opted for a piecewise-linear tetrahedral mesh, carefully designed to eliminate directional artifacts found in prior methods, such as spring-mass models. This mesh allows the simulation of failure patterns on a more realistic scale, independent of existing element boundaries, thus producing irregularly shaped shards and edges upon fracture.

To decide on the occurrence and orientation of cracks, the stress tensors are decomposed into tensile and compressive components. These components are derived from the eigenvalues and eigenvectors of the stress tensor, assisting in accurately defining the crack plane. Cracks initiate when tensile forces surpass a material-defined threshold.

Results and Examples

The paper showcases several animated examples, including the shattering of a glass slab and the destruction of adobe walls under the impact of wrecking balls. The technique's flexibility allows for simulations of various material properties and initial conditions, resulting in distinct fracture patterns. The wall example, in particular, highlights a mesh that dynamically adapts to fracturing, expanding from an initial 1109 elements to 8275 elements after impact. Additionally, a series of broken bowls demonstrates the effect of varying material toughness on fracture behavior.

Numerical Performance

Computational efficiency remains a significant aspect of the proposed method. Material parameters are tuned for visual realism, balancing computational cost with the physical depiction of material stiffness and fracture behavior. Simulations are performed on hardware with limitations, yet still deliver visually convincing results. The paper discusses the trade-offs between realism and computational demands, suggesting values for material constants that result in practical simulations without prohibitive computational overhead.

Implications and Future Directions

The work significantly contributes to the simulation capabilities within the field of physical animation by providing a method to realistically animate fracturing objects. Future developments may involve extending the fracture method to handle larger time steps by incorporating semi-implicit integration schemes or investigating the animation of non-homogeneous materials. Comparisons with real-world footage further validate the approach, indicating potential for application in entertainment and other fields requiring realistic simulations of brittle materials.

Ultimately, the paper provides a comprehensive methodology with potential to influence future research in the simulation of destructive behaviors, particularly in enhancing the realism and physical accuracy of computer-generated visual effects.

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