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Text-To-4D Dynamic Scene Generation (2301.11280v1)

Published 26 Jan 2023 in cs.CV, cs.AI, and cs.LG

Abstract: We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description.

An Essay on Text-To-4D Dynamic Scene Generation

The paper “Text-To-4D Dynamic Scene Generation” introduces MAV3D, a novel approach for generating 3D dynamic scenes from text descriptions, leveraging a 4D dynamic Neural Radiance Field (NeRF). This framework is optimized to ensure consistency in scene appearance, density, and motion by utilizing a Text-to-Video (T2V) diffusion-based model. MAV3D is particularly noteworthy for its ability to generate scenes that can be viewed from any camera location and angle and can be integrated into any 3D environment. This essay provides a concise examination of the proposed methodology, results, and implications for future research in dynamic scene synthesis.

Methodology

MAV3D stands out by combining elements from both video and 3D generative models to address the challenge of text-to-4D generation. The method is built upon a dynamic NeRF, and enhances the synthesis process with several key strategies:

  1. Representation of 4D Scenes: The paper utilizes HexPlane, a high-capacity architecture that maps spacetime points into a representation conducive to dynamic scene modeling. This flexible architecture is augmented with multi-resolution feature planes to manage the complexity inherent in 4D space.
  2. Multi-stage Optimization Scheme: A novel static-to-dynamic optimization approach is presented. Initially, a static 3D scene is optimized using a text-to-image model. Subsequently, the scene is enriched with dynamics, leveraging the T2V model. This staged approach is crucial in ensuring coherence and realism in the reconstructed dynamic scenes.
  3. Temporal Super-Resolution Fine-Tuning: To upscale scenes and enhance visual details, MAV3D incorporates a super-resolution fine-tuning phase, derived from a super-resolution component of the T2V model. This step ensures high-resolution outputs and better visual fidelity during inference.

Results

The effectiveness of MAV3D is demonstrated through both qualitative and quantitative experiments. The method presents substantial improvements over internal baselines, in terms of quality, realism, and consistency:

  • R-Precision Evaluation: MAV3D achieves high alignment with textual prompts across viewing angles, surpassing alternative methods like MAV plus Point-E and other comparable baselines.
  • Human Evaluation Metrics: MAV3D is preferred overwhelmingly by human raters regarding video quality, text alignment, and motion realism.

Implications and Future Development

The proposed MAV3D framework opens new avenues for creating rich dynamic content from textual descriptions, with potential applicability across video games, visual effects, and virtual reality environments. From a theoretical perspective, the integration of text-based generative models with dynamic NeRFs paves the way for more sophisticated models that can leverage textual input to formulate multisensory experiences.

Future research should explore more efficient conversion of dynamic NeRFs into standard mesh-based formats for wider applicability and real-time rendering. Additionally, enhancing fine texture detail by further reinforcing the super-resolution component could yield even more detailed scene representations.

While MAV3D presents an innovative step forward in dynamic scene generation, continued advances in neural architectures and training methodologies could further the capabilities of generative AI in handling complex, high-dimensional tasks. Such explorations would not only enrich the field of 3D generation but also contribute broadly to artificial intelligence's capacity for creative production.

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Authors (11)
  1. Uriel Singer (20 papers)
  2. Shelly Sheynin (11 papers)
  3. Adam Polyak (29 papers)
  4. Oron Ashual (8 papers)
  5. Iurii Makarov (5 papers)
  6. Filippos Kokkinos (21 papers)
  7. Naman Goyal (37 papers)
  8. Andrea Vedaldi (195 papers)
  9. Devi Parikh (129 papers)
  10. Justin Johnson (56 papers)
  11. Yaniv Taigman (28 papers)
Citations (117)
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