Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Legged Locomotion in Challenging Terrains using Egocentric Vision (2211.07638v1)

Published 14 Nov 2022 in cs.RO, cs.AI, cs.CV, cs.LG, cs.SY, and eess.SY

Abstract: Animals are capable of precise and agile locomotion using vision. Replicating this ability has been a long-standing goal in robotics. The traditional approach has been to decompose this problem into elevation mapping and foothold planning phases. The elevation mapping, however, is susceptible to failure and large noise artifacts, requires specialized hardware, and is biologically implausible. In this paper, we present the first end-to-end locomotion system capable of traversing stairs, curbs, stepping stones, and gaps. We show this result on a medium-sized quadruped robot using a single front-facing depth camera. The small size of the robot necessitates discovering specialized gait patterns not seen elsewhere. The egocentric camera requires the policy to remember past information to estimate the terrain under its hind feet. We train our policy in simulation. Training has two phases - first, we train a policy using reinforcement learning with a cheap-to-compute variant of depth image and then in phase 2 distill it into the final policy that uses depth using supervised learning. The resulting policy transfers to the real world and is able to run in real-time on the limited compute of the robot. It can traverse a large variety of terrain while being robust to perturbations like pushes, slippery surfaces, and rocky terrain. Videos are at https://vision-locomotion.github.io

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Ananye Agarwal (8 papers)
  2. Ashish Kumar (76 papers)
  3. Jitendra Malik (211 papers)
  4. Deepak Pathak (91 papers)
Citations (184)

Summary

Insights into Legged Locomotion in Challenging Terrains Using Egocentric Vision

This paper presents a novel approach to enhancing quadrupedal robot navigation through the implementation of egocentric vision, specifically utilizing a single front-facing depth camera. The authors successfully demonstrate an end-to-end locomotion system capable of navigating challenging terrains such as stairs, curbs, and rocky surfaces without relying on pre-programmed gait patterns or elevation maps. The research focuses on a medium-sized quadruped robot, which due to its size imposes unique challenges, necessitating innovative gait patterns to be discovered in the learning process.

Methodological Advancements

The core novelty of the work lies in its two-phased training methodology. Initially, reinforcement learning (RL) trains the policy in simulation using a readily computable depth image variant known as scandots. This phase is followed by a distilled training approach using supervised learning, enabling the translation of the learned policy from complex scandots to practical onboard depth data. This transition ensures the real-world applicability of the learned locomotion strategies on the limited computational resources available on the robot.

  • Phase 1: The training employs RL to derive a policy capable of navigating various terrains using a simplified scandots representation. By optimizing the robot's survival and robust navigation behavior under simulated perturbations, the model learns efficient, energetically minimal gait.
  • Phase 2: In this phase, the high-fidelity policy from the scandot environment is distilled into a form applicable in the real world, using depth and proprioceptive data to adaptively predict target joint angles in real-time.

The methods pursued align closely with optimizing visual feedback to enhance motor control, providing the robot with adaptive agility and the ability to handle environmental perturbations such as slips or behavioral deviations.

Empirical Results

Empirical evaluations reveal significant accomplishments in terms of real-time traversal of both man-made and natural terrains. Importantly, the deployment policy demonstrates robust performance across conditions including various urban settings and natural terrains:

  • Stairs and Curbs: The robot exhibited emergent hip abduction, a specialized adaptation to its size, successfully climbing curbs and stairs.
  • Gaps and Stepping Stones: The approach shows high reliability, handling gaps efficiently, provided the robot with strategic foot placements informed by real-time depth information.

Compared to baseline methods, the proposed architecture outperformed in terms of robustness and distance traveled before falls, demonstrating a substantial improvement in maneuverability, especially in terrains requiring precise foot placement.

Challenges and Future Directions

Despite the promising results, the paper notes potential limitations regarding visual or terrain mismatches between simulated and real-world environments. Addressing this will require further real-world data collection to refine simulation accuracy or autonomous policy adaptation mechanisms. Additionally, future work could explore more diverse sensor integration or multi-modal inputs to further improve the adaptability and robustness of the robotic locomotion in unstructured environments.

In summary, the integration of egocentric vision into legged locomotion systems introduces a transformative stride toward replicating animal-like agility and adaptability in robots. This paper's contributions highlight both a significant improvement in handling complex terrains and a potential roadmap for future advancements in robotic perception and control.

Github Logo Streamline Icon: https://streamlinehq.com
Youtube Logo Streamline Icon: https://streamlinehq.com