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Closed-Loop Next-Best-View Planning for Target-Driven Grasping (2207.10543v1)

Published 21 Jul 2022 in cs.RO

Abstract: Picking a specific object from clutter is an essential component of many manipulation tasks. Partial observations often require the robot to collect additional views of the scene before attempting a grasp. This paper proposes a closed-loop next-best-view planner that drives exploration based on occluded object parts. By continuously predicting grasps from an up-to-date scene reconstruction, our policy can decide online to finalize a grasp execution or to adapt the robot's trajectory for further exploration. We show that our reactive approach decreases execution times without loss of grasp success rates compared to common camera placements and handles situations where the fixed baselines fail. Video and code are available at https://github.com/ethz-asl/active_grasp.

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Authors (4)
  1. Michel Breyer (7 papers)
  2. Lionel Ott (60 papers)
  3. Roland Siegwart (236 papers)
  4. Jen Jen Chung (31 papers)
Citations (15)

Summary

  • The paper presents an innovative closed-loop NBV planner that dynamically adapts sensor viewpoints using TSDF-based scene updates.
  • It integrates real-time grasp detection with active exploration of occluded target objects in cluttered settings.
  • Evaluation shows a 40% reduction in search time and robust grasp success in both simulated and real-world experiments.

Closed-Loop Next-Best-View Planning for Target-Driven Grasping: An Analytical Perspective

The research paper titled "Closed-Loop Next-Best-View Planning for Target-Driven Grasping" presents an innovative approach to the problem of object grasping in cluttered environments by incorporating a closed-loop next-best-view (NBV) planner for robotic grasp synthesis. The system leverages a policy that dynamically adapts the robot's exploration strategy based on occluded portions of target objects, optimizing for efficient grasp discovery.

Overview of Methodology

The presented methodology efficiently integrates next-best-view planning with real-time grasp detection, operating in a closed-loop fashion. The process involves continuously updating a scene's volumetric representation using a Truncated Signed Distance Function (TSDF), allowing for grasp prediction from up-to-date information. The choice of the TSDF is critical due to its noise averaging properties and efficient incremental update capabilities, which are essential for dynamic and cluttered environments.

The NBV component computes the optimal sensor viewpoint by measuring information gain (IG) based on the occluded voxels around the target object. This is complemented by the Volumetric Grasping Network (VGN), which continuously predicts possible grasp configurations, and allows for real-time decision making between exploration and grasp finalization. The system operates at a policy evaluation rate of 4 Hz, balancing between thorough scene exploration and efficient execution times.

Evaluation and Results

The performance evaluation of the proposed system showcases its robustness and efficiency in both simulated and real-world environments. Key quantitative metrics include a grasp success rate comparable to static camera baselines while achieving approximately a 40% reduction in search time. The architecture’s ability to generalize to various levels of scene complexity is evident, particularly in scenarios necessitating adaptable exploration strategies.

Implications and Future Directions

From a theoretical perspective, this research underscores the integration of active perception with task-driven criteria, revealing potential in achieving higher efficacy in robotic manipulation tasks. Practically, the implications extend to domains demanding high precision and efficiency in cluttered settings, such as warehouse automation and assembly line robotics.

Prospective pathways for expanding this research involve addressing limb collision avoidance during grasp planning, which poses intricate challenges in densely packed environments. Another avenue is augmenting the system with object detection modules, thus broadening its application scope to scenarios devoid of pre-known target object information. Moreover, extending the framework to encompass tasks involving object rearrangement and non-target object interaction presents intriguing challenges that could enhance overall environmental manipulation capabilities.

The research delivers a substantiated contribution to the field of robotic grasping, presenting a methodology that harmonizes scene exploration with real-time adaptability, setting a foundation for future advancements in intelligent robotic systems.

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