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Deformable Sprites for Unsupervised Video Decomposition (2204.07151v1)

Published 14 Apr 2022 in cs.CV

Abstract: We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a \emph{Deformable Sprite} consisting of three components: 1) a 2D texture image for the entire video, 2) per-frame masks for the element, and 3) non-rigid deformations that map the texture image into each video frame. The resulting decomposition allows for applications such as consistent video editing. Deformable Sprites are a type of video auto-encoder model that is optimized on individual videos, and does not require training on a large dataset, nor does it rely on pre-trained models. Moreover, our method does not require object masks or other user input, and discovers moving objects of a wider variety than previous work. We evaluate our approach on standard video datasets and show qualitative results on a diverse array of Internet videos. Code and video results can be found at https://deformable-sprites.github.io

Citations (57)

Summary

  • The paper introduces Deformable Sprites as an unsupervised framework that decomposes video into motion-based layers.
  • It employs a layered representation combining canonical textures, per-frame masks, and non-rigid transformations derived from deep learning.
  • The method achieves state-of-the-art results on benchmarks like DAVIS and SegTrackV2 without relying on pre-trained labeled data.

Analysis of "Deformable Sprites for Unsupervised Video Decomposition"

In the presented paper, the authors introduce "Deformable Sprites," a novel framework for unsupervised video decomposition. This paper leverages the concept of layered video representation from classic computer vision and extends it with modern deep learning methods to decompose a video into meaningful motion-based layers without requiring external training data. This unsupervised approach captures persistent motion groups allowing for consistent video editing and the discovery of moving objects not pre-defined in familiar datasets.

Methodological Overview

The method introduced by the authors revolves around representing dynamic video scenes as a set of "Deformable Sprites." Each deformable sprite consists of:

  1. A canonical 2D texture image shared across all video frames,
  2. Per-frame masks identifying the motion group's location, and
  3. A non-rigid transformation mapping the canonical texture to each frame.

These components allow the decomposition process to provide outputs that consist of intuitive and coherent representations of moving elements, akin to an identical sprite undertaking transformations throughout the video.

Key Contributions and Performance

A notable contribution of this work is that it does not necessitate pre-training on extensive labeled datasets, which enables the method to handle novel object types seamlessly. The methodology optimizes the deformable sprite representation for each video independently, purely using image cues and optical flow as input modalities.

The paper provides both qualitative and quantitative evaluations. Visually, the method demonstrates solid performance across several challenging video datasets, handling a variety of articulated and deformable objects, as well as complex motion, that other approaches may fail to adequately address. In quantitative benchmarks like DAVIS and SegTrackV2, the approach achieves state-of-the-art results without leveraging user input or object masks, which are often prerequisites for other methods.

Theoretical and Practical Implications

The introduction of deformable sprites enriches the theoretical landscape of video analysis by effectively bridging past layer-based methods with contemporary neural network architectures. This opens new avenues for further research into complex scene understanding without supervised data dependency. Practically, the method's capacity for consistent object tracking and texture propagations finds potential applications in video editing, animation, and special effects.

Future Directions

Future advancements may focus on refining the handling of appearance changes due to external lighting or shadowing effects, as these scenarios are not explicitly modeled currently. Another interesting direction would be extending the method into explicit 3D scene decomposition, allowing the framework to grasp spatial depth and angle variances more profoundly than the present 2D representations can achieve.

The introduced method stands at the convergence of efficiency, robustness, and versatility in unsupervised video decomposition, setting a precedent for future investigations into flexible and adaptive video analysis models.

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