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CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation (2110.02624v2)

Published 6 Oct 2021 in cs.CV and cs.AI

Abstract: Generating shapes using natural language can enable new ways of imagining and creating the things around us. While significant recent progress has been made in text-to-image generation, text-to-shape generation remains a challenging problem due to the unavailability of paired text and shape data at a large scale. We present a simple yet effective method for zero-shot text-to-shape generation that circumvents such data scarcity. Our proposed method, named CLIP-Forge, is based on a two-stage training process, which only depends on an unlabelled shape dataset and a pre-trained image-text network such as CLIP. Our method has the benefits of avoiding expensive inference time optimization, as well as the ability to generate multiple shapes for a given text. We not only demonstrate promising zero-shot generalization of the CLIP-Forge model qualitatively and quantitatively, but also provide extensive comparative evaluations to better understand its behavior.

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Authors (7)
  1. Aditya Sanghi (19 papers)
  2. Hang Chu (16 papers)
  3. Joseph G. Lambourne (12 papers)
  4. Ye Wang (248 papers)
  5. Chin-Yi Cheng (21 papers)
  6. Marco Fumero (18 papers)
  7. Kamal Rahimi Malekshan (7 papers)
Citations (264)

Summary

Evaluating Zero-Shot Text-to-Shape Generation with CLIP-Forge

The research paper "CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation" presents a method that leverages pre-trained image-text models to enable the generation of 3D shapes from textual descriptions without requiring paired datasets of text and shape data. This approach is aimed at overcoming the data scarcity problem associated with text-to-shape generation, which contrasts with the abundant availability of text-to-image paired datasets. The central contribution of this paper is the development of the CLIP-Forge method, which integrates advancements in both the fields of natural language processing and 3D geometric modeling.

Research in text-to-3D shape transformation is relatively nascent compared to text-to-image tasks, such as those tackled by models like DALL-E. The core challenge is to generate realistic 3D models that semantically correspond to textual inputs without extensive labeled datasets. CLIP-Forge circumvents this issue by employing a two-stage training process. The first stage involves training an autoencoder on unlabeled shapes to obtain a compact shape representation in a latent space. The second stage involves training a conditional normalizing flow model using these shape embeddings and features extracted from rendered 2D images utilizing the CLIP model to bridge the gap between text and image modalities.

A noteworthy aspect of CLIP-Forge is its zero-shot capability, indicating strong generalization abilities on categories unseen during training. The method is designed to operate in a fully feed-forward manner, which ensures faster shape generation without resorting to computationally expensive optimization steps during inference. Furthermore, this approach allows for the generation of multiple diverse shapes from an identical text prompt, which could be particularly useful in creative design and iterative prototyping.

In terms of quantitative evaluation, CLIP-Forge demonstrates its efficacy by outperforming supervised methods on several metrics including Fréchet Inception Distance (FID) as well as Maximum Mean Discrepancy (MMD) between generated shapes and those from a held-out test set. These improvements are attributed to the leveraging of learned representations from the CLIP model, which aligns text and image embeddings in a common latent space, facilitating effective cross-modal translation.

The paper also highlights crucial architectural decisions through various ablation studies, addressing the importance of rendering view counts and the influence of the choice of masking strategies within their normalizing flow model. The effects of different CLIP architectures, including vision transformers compared to traditional CNN-based models, are also explored, indicating that transformer-based representations potentially offer superior results due to their ability to capture complex feature relationships.

From a broader perspective, this work showcases a significant step forward in text-driven shape generation, with potential applications in fields such as augmented reality, gaming, and design automation. It also opens the door to future research on integrating texture or color into the generated shapes, optimizing the inference process, and addressing the limitations related to rendering quality and the handling of more complex or nuanced textual descriptions.

In conclusion, CLIP-Forge represents a promising approach to transforming textual descriptions into 3D geometric forms, functioning well in scenarios devoid of paired training data. This line of research not only advances the technical capabilities of AI in creative domains but also enriches the intersection of language understanding and visual synthesis, pushing the boundaries of what's possible in human-machine interaction. Future endeavors might focus on scaling these methods to wider domains and more complex data representations, leveraging semi-supervised learning or domain adaptation strategies to further enhance the quality and applicability of the generated shapes.