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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning (2108.10470v2)

Published 24 Aug 2021 in cs.RO and cs.LG

Abstract: Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.

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Authors (11)
  1. Viktor Makoviychuk (17 papers)
  2. Lukasz Wawrzyniak (3 papers)
  3. Yunrong Guo (14 papers)
  4. Michelle Lu (3 papers)
  5. Kier Storey (2 papers)
  6. Miles Macklin (19 papers)
  7. David Hoeller (15 papers)
  8. Nikita Rudin (13 papers)
  9. Arthur Allshire (13 papers)
  10. Ankur Handa (39 papers)
  11. Gavriel State (8 papers)
Citations (819)

Summary

Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

The paper presents Isaac Gym, a comprehensive, high-performance GPU-accelerated physics simulation platform designed for training robotics algorithms. Isaac Gym integrates both physics simulation and neural network policy training directly on a GPU, eliminating the inefficiencies caused by CPU-GPU data transfers. This integration results in 2-3 orders of magnitude improvements in reinforcement learning (RL) training speeds compared to traditional CPU-based simulation methods. The platform leverages NVIDIA PhysX and provides a PyTorch tensor-based API allowing seamless communication between physics simulation and policy networks.

Overview of Isaac Gym

Isaac Gym runs on a fully GPU-accelerated pipeline, enabling researchers to run complex RL tasks locally on a single GPU rather than an extensive CPU cluster. The platform supports a wide range of robotic environments, including locomotion tasks (Ant, Humanoid, ANYmal), manipulative tasks (Franka arm for cube stacking), and dexterous in-hand manipulation tasks (Shadow Hand, Allegro Hand, TriFinger).

Key Innovations and Contributions

  1. GPU-Accelerated Simulation and Training: Isaac Gym keeps the entire training process—simulation, observation, reward computation, and policy training—on the GPU. This end-to-end GPU-based mechanism eliminates the need to transfer large data sets between CPU and GPU, vastly improving performance.
  2. Tensor API: The platform provides a PyTorch tensor-based API enabling efficient access to physics buffers. It allows researchers to use high-level machine learning frameworks, such as PyTorch and TensorFlow, without additional data conversion overheads.
  3. Scalability: Isaac Gym can handle tens of thousands of simultaneous environments on a single GPU. This scalability facilitates the rapid collection of training samples, which are crucial for RL methods.
  4. High-Fidelity Robotic Simulation Environments: The paper introduces several complex robotic manipulation environments, showcasing Isaac Gym's capability to simulate and accelerate various tasks at hundreds of thousands of steps per second.

Empirical Results

The empirical evaluation of Isaac Gym demonstrates significant training speed-ups across various environments:

  • Ant Environment: Training an Ant model to achieve proficient locomotion in approximately 20 seconds on a single NVIDIA A100 GPU, a task traditionally requiring much more time on CPU-based systems.
  • Humanoid Environment: Achieving performant locomotion in under 4 minutes.
  • ANYmal Locomotion: Training on multiple environments and demonstrating sim-to-real transfer, achieving proficiency in less than 2 minutes.
  • Shadow Hand Manipulation: Training to achieve 20 consecutive successful cube rotations in approximately 1 hour with feedforward networks and 6 hours with LSTMs, significantly outpacing the traditional CPU-centric methods by OpenAI which required 30 and 17 hours respectively.
  • Sim-to-Real Transfer: Additional validation of the sim-to-real transfer was shown with a trained policy on TriFinger and ANYmal, demonstrating high fidelity and robustness in real-world setups.

Implications and Future Work

Isaac Gym sets a new benchmark for simulation speed and efficiency in robotics research. The platform's integration of physics simulation and machine learning on a single GPU is a significant advancement, enabling rapid iteration and experimentation in robotic RL tasks. This capability can notably decrease development timelines and resource requirements, opening up possibilities for extensive parallel experimentation and advanced RL research.

Future work could explore the extension of Isaac Gym to support even more sophisticated machine learning frameworks and algorithms. Additionally, further enhancements in sim-to-real transfer methodologies could be pursued to bridge the gap between simulated and actual robotic environments. Researchers could also integrate more diverse and complex simulation scenarios, increasing the robustness and adaptability of RL policies.

Conclusion

Isaac Gym constitutes a substantial leap forward in the domain of robotic RL by removing traditional bottlenecks associated with CPU-GPU data transfer, providing a scalable, high-performance simulation environment that facilitates faster and more efficient training. The platform's capabilities are thoroughly validated across various robotic tasks, showcasing both theoretical and practical benefits, and pushing the boundaries of what is achievable in robotics simulation and training.

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