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Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domains (2106.01866v4)

Published 3 Jun 2021 in cs.RO and cs.CV

Abstract: To aid humans in everyday tasks, robots need to know which objects exist in the scene, where they are, and how to grasp and manipulate them in different situations. Therefore, object recognition and grasping are two key functionalities for autonomous robots. Most state-of-the-art approaches treat object recognition and grasping as two separate problems, even though both use visual input. Furthermore, the knowledge of the robot is fixed after the training phase. In such cases, if the robot encounters new object categories, it must be retrained to incorporate new information without catastrophic forgetting. In order to resolve this problem, we propose a deep learning architecture with an augmented memory capacity to handle open-ended object recognition and grasping simultaneously. In particular, our approach takes multi-views of an object as input and jointly estimates pixel-wise grasp configuration as well as a deep scale- and rotation-invariant representation as output. The obtained representation is then used for open-ended object recognition through a meta-active learning technique. We demonstrate the ability of our approach to grasp never-seen-before objects and to rapidly learn new object categories using very few examples on-site in both simulation and real-world settings. A video of these experiments is available online at: https://youtu.be/n9SMpuEkOgk

Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domains

The paper by Kasaei et al. addresses a critical challenge in robotic systems aimed at assisting humans in dynamic environments: the simultaneous recognition and grasping of objects in open-ended domains. This task necessitates a system capable of identifying and manipulating objects it has never encountered before while updating its knowledge to avoid catastrophic forgetting.

Overview

The authors propose an integrated deep learning architecture that combines capabilities of object recognition and grasp generation. Their approach utilizes multi-view inputs of objects to estimate pixel-wise grasp configurations and generate a deep scale- and rotation-invariant representation for object recognition. This is achieved through the use of a meta-active learning strategy that enables the system to learn new object categories with minimal labeled examples.

Methodology

The approach relies on a deep learning framework that incorporates multi-view object perception, where RGB-D views are collected from different perspectives. The system processes these views to produce dual outputs: a fine-grained grasp map for manipulation and a robust object representation for recognition. Notably, this integrated system learns representations using a vision transformer (ViT) pre-trained on ImageNet to encode the RGB input, while the depth views refine geometric features, aiding in grasp prediction.

For recognition, the authors employ a probabilistic classifier that updates incrementally, allowing the robot to learn new categories in an open-ended fashion via human feedback. The system relies on a meta-active learning approach where it queries users to verify object categories—adapting models with user corrections.

Numerical Results

Extensive experiments in simulated and real-world environments demonstrate the system's efficacy. The proposed method achieved over 95% recognition accuracy and a grasp success rate exceeding 91% across various tests including isolated and densely cluttered scenarios. These results reflect a marked improvement over traditional methods like GG-CNN, GPD, and DexNet, showcasing the integrated system’s capability to handle isolated and complex pile scenarios robustly.

Implications and Future Work

This research indicates significant advancements in robotic perception and interaction within open-ended environments. Integrating recognition and grasping into a single framework minimizes system latency and maximizes resource efficiency—an essential factor for real-time applications in resource-constrained settings.

The architecture's ability to evolve its recognition model based on limited samples highlights its potential for rapid deployment in environments where preset databases of object classes are impractical. The novel view selection technique based on entropy ensures computational efficiency by minimizing redundant grasp computation.

Moving forward, incorporating additional affordance-based learning could enhance task-specific grasping capabilities—enabling robots to not only grasp objects effectively but also manipulate them according to their functional properties, a crucial development for service robots in household and industrial contexts.

In conclusion, Kasaei et al. provide a compelling solution that combines the strengths of deep learning with interactive learning strategies, fostering significant scalability and adaptivity in real-world robotic applications. The path forward lies in refining the grasp synthesis to accommodate real-world physicality and exploring richer multimodal inputs for enhanced robotic autonomy.

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Authors (4)
  1. Hamidreza Kasaei (40 papers)
  2. Sha Luo (8 papers)
  3. Remo Sasso (5 papers)
  4. Mohammadreza Kasaei (21 papers)
Citations (11)
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