Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction (2104.10078v2)

Published 20 Apr 2021 in cs.CV

Abstract: Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. This unified perspective enables novel, more efficient sampling procedures and the ability to reconstruct accurate surfaces without input masks. We compare our method on the DTU, BlendedMVS, and a synthetic indoor dataset. Our experiments demonstrate that we outperform NeRF in terms of reconstruction quality while performing on par with IDR without requiring masks.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Michael Oechsle (10 papers)
  2. Songyou Peng (41 papers)
  3. Andreas Geiger (136 papers)
Citations (677)

Summary

An Overview of UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction

The paper "UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction" addresses the challenge of reconstructing accurate 3D surfaces from multi-view images without the need for object masks. This is a commonly encountered hurdle in computer vision, where models often necessitate precise input masks to achieve high-quality reconstructions. UNISURF proposes a unified framework that leverages both implicit surface models and radiance fields, presenting a novel approach that combines the strengths of surface rendering and volume rendering.

Key Contributions

The primary contribution of this paper is the introduction of UNISURF, which unifies implicit surface representation with radiance field methods. This integration allows for the synthesis of novel views and precise surface reconstruction using a single model. The model builds on the insights from both the Deep Volumetric Rendering (DVR) and Neural Radiance Fields (NeRF) methods.

UNISURF formulates a principled approach that mitigates the need for input masks by efficiently sampling the volumetric representation and refining the geometry over time. This approach aligns with the function of surface rendering, progressively reducing the sampling region, thus allowing for a more accurate delineation of surfaces between early and late optimization stages.

Experimental Evaluation

The paper provides extensive experimental results on the DTU, BlendedMVS, and synthetic indoor datasets, demonstrating superior reconstruction quality compared to NeRF. It performs comparably to IDR without requiring masks, thus broadening the utility of such models for practical applications.

Numerical Results

A significant numerical result is the model's performance measured by Chamfer distance, where UNISURF shows nearly equivalent performance to IDR, a state-of-the-art neural implicit surface model, while not depending on input masks. This highlights UNISURF's efficacy in capturing geometric details without strong supervision.

Practical and Theoretical Implications

Practically, UNISURF contributes to more efficient 3D reconstruction from multi-view data in scenarios where obtaining masks is impractical or impossible. This positions the method as a valuable tool for applications in robotics, augmented reality, and autonomous systems where real-time and automated processes are crucial.

Theoretically, the unified formulation could open new pathways for further integrating volume and surface-based models in neural representations. The paper suggests possible future explorations into probabilistic neural surface models to enhance the handling of rare visibility and texture-less regions, potentially paving the way for more robust and comprehensive 3D reconstruction frameworks.

Conclusion

UNISURF is a promising development in the field of computer vision and 3D reconstruction. By presenting a method that unifies existing paradigms and achieves high-quality results without extensive supervision, it aligns with the increasing demand for versatile and efficient 3D modeling tools. Expanding upon these insights might lead to substantial advancements in real-world applications where constraints on input data are a critical concern.