Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
125 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image (2012.09855v4)

Published 17 Dec 2020 in cs.CV and cs.GR

Abstract: We introduce the problem of perpetual view generation - long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative `\emph{render}, \emph{refine} and \emph{repeat}' framework, allowing for long-range generation that cover large distances after hundreds of frames. Our approach can be trained from a set of monocular video sequences. We propose a dataset of aerial footage of coastal scenes, and compare our method with recent view synthesis and conditional video generation baselines, showing that it can generate plausible scenes for much longer time horizons over large camera trajectories compared to existing methods. Project page at https://infinite-nature.github.io/.

Citations (135)

Summary

  • The paper introduces a novel iterative hybrid framework that synthesizes both geometry and image data to generate perpetual video sequences from a single image.
  • It employs a render-refine-repeat method using disparity maps and SPADE normalization to ensure high frame fidelity and temporal consistency over extended sequences.
  • Experimental results with the ACID dataset demonstrate superior LPIPS, MSE, and FID performance compared to existing methods, indicating its promise for interactive media applications.

Analyzing the Infinite Nature Framework for Perpetual View Generation

The paper under discussion introduces a novel framework termed as "Infinite Nature" for addressing the perennial challenge of generating perpetual views from a single image input. This process involves producing a video synthesis that is capable of depicting a camera trajectory far exceeding the range typically managed by existing view synthesis methods. By employing a hybrid technique that synthesizes both geometry and image data, the paper outlines a distinctively iterative "render, refine and repeat" framework, offering substantial advancements in the scope and fidelity of synthetic visual content.

Central to the discussion is the idea of perpetual view generation, an undertaking which requires generating a geometrically and temporally consistent series of frames for an arbitrary camera path. The framework proposed involves first rendering a new view from an existing one using disparity maps as proxies for scene geometry. Following this, a refinement network processes the rendered image, utilizing the Spatially-adaptive (SPADE) normalization framework to introduce necessary detail and texture, filling in any gaps or inaccuracy derived from rendering. This framework is notably iterative, ensuring that every new frame capitalizes on the refined output of its predecessor, thus allowing for perpetual generation.

The empirical evaluation of this approach makes use of a comprehensive dataset termed ACID (Aerial Coastline Imagery Dataset), a curated collection of aerial scene sequences extracted and processed using structure-from-motion techniques. This dataset forms a diverse basis for the quantitative testing of the Infinite Nature framework against existing methods.

Key takeaways from this evaluation include:

  • The proposed framework demonstrates improved fidelity in generated frames compared to existing methods like SynSin, MPI models, 3D Photos, and the SVG-LP method. Measured using LPIPS, MSE, and FID, it maintains a visually plausible aesthetic over longer sequences despite increased camera movement.
  • A notable area of improvement is in the ability to maintain temporal continuity and scene coherence over sequences well beyond 50 frames, showcasing a significant enhancement in the scope of synthetic image generation.

Experimental results further affirm the value of the hybrid render-refine-repeat approach. Notably, the process of applying an iterative refine step substantially eclipses more traditional single-step training regimes in maintaining scene consistency. Furthermore, the explicit grounding of disparity maps helps to preclude drifting artifacts during generation, which is a common issue in recurrent systems without appropriate geometric constraints.

Implications and Future Directions

The implications of this work are broad-reaching, yet specific in utility. This framework can facilitate advancements in content creation platforms where novel views synthesized from single photographic inputs can revolutionize interactive media, offering heightened immersion in virtual environments. Furthermore, it has direct applications in fields demanding nuanced reconstructions of natural scenes, including virtual tourism, gaming, and cinematic simulation.

Theoretically, the work embarks on solving the quandary of perpetual view synthesis, pushing the boundaries of what current models can accomplish. It set a precedent not only in the iterative synthesis of long sequences but in using learned geometry as a scaffold for such tasks.

Potential future developments include addressing the challenges of global consistency and memory - enhancing models to maintain long-term temporal coherence. Introducing mechanisms for dynamic scenes remains a formidable yet enticing avenue, wherein extending methodology to accommodate moving objects could significantly augment the realism of generated sequences.

In summary, this paper crucially advances the field of image-based view synthesis, marking a promising stride toward truly perpetual and interactive video generation from a single image input. As such, it serves as a foundational reference for ongoing research in enhancing the fidelity and scope of aerial scene generation methodologies.

Github Logo Streamline Icon: https://streamlinehq.com
Youtube Logo Streamline Icon: https://streamlinehq.com