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DynIBaR: Neural Dynamic Image-Based Rendering (2211.11082v3)

Published 20 Nov 2022 in cs.CV

Abstract: We address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fields (aka dynamic NeRFs) have shown impressive results on this task. However, for long videos with complex object motions and uncontrolled camera trajectories, these methods can produce blurry or inaccurate renderings, hampering their use in real-world applications. Instead of encoding the entire dynamic scene within the weights of MLPs, we present a new approach that addresses these limitations by adopting a volumetric image-based rendering framework that synthesizes new viewpoints by aggregating features from nearby views in a scene-motion-aware manner. Our system retains the advantages of prior methods in its ability to model complex scenes and view-dependent effects, but also enables synthesizing photo-realistic novel views from long videos featuring complex scene dynamics with unconstrained camera trajectories. We demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets, and also apply our approach to in-the-wild videos with challenging camera and object motion, where prior methods fail to produce high-quality renderings. Our project webpage is at dynibar.github.io.

Citations (143)

Summary

  • The paper introduces DynIBaR, a neural image-based rendering method that synthesizes high-fidelity novel views from monocular videos of dynamic scenes using motion trajectory fields.
  • DynIBaR utilizes motion trajectory fields and cross-time rendering to efficiently handle complex scene motion and ensure temporal consistency in synthesized views.
  • The method achieves significant improvements in rendering quality for dynamic scenes, demonstrating its potential for applications like VR and immersive video.

Analyzing DynIBaR: Neural Dynamic Image-Based Rendering

The paper "DynIBaR: Neural Dynamic Image-Based Rendering" introduces a method to synthesize novel views from monocular videos of dynamic scenes, tackling the challenges presented by existing NeRF-based approaches, which often struggle with rendering fidelity over long videos with complex motion. This problem is approached by integrating image-based rendering (IBR) techniques within a volumetric rendering framework, enabling the synthesis of high-fidelity, photo-realistic images across unconstrained video sequences.

Contributions and Methodology

The core contribution of this work is the development of a motion trajectory-based IBR framework for handling dynamic scenes in monocular videos. While previous effective methods like HyperNeRF and NSFF rely on scene flow fields and deformation to manage dynamic scenes, DynIBaR enhances these approaches by considering scene motion more holistically through motion trajectory fields. This enables the system to efficiently handle varying scene geometries and camera motions, which is crucial for effective view synthesis of dynamic content.

  1. Motion Trajectory Fields: One of the significant advancements introduced by DynIBaR is the use of motion trajectory fields to estimate the motion of 3D points over time. This approach bypasses the computational costs associated with directly estimating scene flow fields, facilitating efficient multi-view feature aggregation necessary for incredibly dynamic environments.
  2. Cross-time Rendering for Temporal Consistency: To ensure temporal coherence across frames, the authors propose a cross-time rendering strategy that incorporates a temporal loss operation. By juxtaposing the scene representation across different time steps and optimizing it for temporal consistency, DynIBaR minimizes issues related to temporal artifact generation and enhances motion consistency.
  3. Combining Static and Dynamic Models: A noteworthy methodological element is the division of scenes into static and dynamic components. While the dynamic aspects are handled by time-variant models, static scene elements rely on an invariant representation. This combination ensures the system maintains high fidelity in rendering static content, even when the camera path varies significantly.
  4. Bayesian Learning for Motion Segmentation: In integrating motion segmentation, a Bayesian learning-based approach is employed. This aids in differentiating static from dynamic content, which is crucial for effective scene decomposition. The segmentation process is particularly beneficial where traditional semantic segmentation fails to capture complexities inherent in dynamic environments.

Results and Implications

The paper presents empirical results demonstrating substantial improvements in rendering quality compared to existing state-of-the-art methodologies. Notably, on benchmark datasets, DynIBaR achieves significant reductions in LPIPS errors by over 50%, with notable enhancements in both static and dynamic scene rendering. These results underscore the efficacy of the method in producing visually coherent and detailed scenes from dynamic inputs.

The practical implications of this work are manifold. In domains such as virtual reality, autonomous systems, and immersive video applications, the ability to reconstruct scenes from single-camera inputs with high fidelity can enable more robust and nuanced applications. Theoretically, this research can inspire future work in incorporating complex motion representations within rendering frameworks, potentially extending to even more challenging scenarios such as large dynamic occlusions or scenarios with minimal texture.

Conclusion

Overall, the DynIBaR framework marks a notable step forward in the synthesis of novel views from monocular videos of dynamic scenes. With its innovative combination of IBR techniques and motion trajectory fields, it sets a precedent for future research aiming to mitigate the challenges posed by long-duration and complex dynamic sequences. As the landscape of computer vision and rendering continues to evolve, this work stands as a cornerstone for further advancements in neural rendering methodologies. In subsequent developments, exploring generalization across various scene types and additional applications of the motion trajectory paradigm will likely remain fruitful areas of research.

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