Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Multi-Armed Bandit Based Client Scheduling for Federated Learning (2007.02315v1)

Published 5 Jul 2020 in cs.IT, cs.LG, and math.IT

Abstract: By exploiting the computing power and local data of distributed clients, federated learning (FL) features ubiquitous properties such as reduction of communication overhead and preserving data privacy. In each communication round of FL, the clients update local models based on their own data and upload their local updates via wireless channels. However, latency caused by hundreds to thousands of communication rounds remains a bottleneck in FL. To minimize the training latency, this work provides a multi-armed bandit-based framework for online client scheduling (CS) in FL without knowing wireless channel state information and statistical characteristics of clients. Firstly, we propose a CS algorithm based on the upper confidence bound policy (CS-UCB) for ideal scenarios where local datasets of clients are independent and identically distributed (i.i.d.) and balanced. An upper bound of the expected performance regret of the proposed CS-UCB algorithm is provided, which indicates that the regret grows logarithmically over communication rounds. Then, to address non-ideal scenarios with non-i.i.d. and unbalanced properties of local datasets and varying availability of clients, we further propose a CS algorithm based on the UCB policy and virtual queue technique (CS-UCB-Q). An upper bound is also derived, which shows that the expected performance regret of the proposed CS-UCB-Q algorithm can have a sub-linear growth over communication rounds under certain conditions. Besides, the convergence performance of FL training is also analyzed. Finally, simulation results validate the efficiency of the proposed algorithms.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (6)
  1. Wenchao Xia (8 papers)
  2. Tony Q. S. Quek (237 papers)
  3. Kun Guo (23 papers)
  4. Wanli Wen (11 papers)
  5. Howard H. Yang (65 papers)
  6. Hongbo Zhu (36 papers)
Citations (209)

Summary

Multi-Armed Bandit Based Client Scheduling for Federated Learning

The paper "Multi-Armed Bandit Based Client Scheduling for Federated Learning" addresses the critical challenge of optimizing training latency in federated learning (FL). This is an emerging area of research predominantly focused on developing methods that enable efficient and effective collaborative learning across distributed clients without sharing raw data. The authors propose a novel approach that leverages multi-armed bandit (MAB) methods to optimize client scheduling in FL, considering the inherent heterogeneity in both the communication channels and computational capabilities of edge devices, such as IoT devices and smartphones.

Federated Learning Context and Challenges

Federated learning presents a decentralized model training framework where a central server coordinates with numerous edge devices, each possessing its local data and computational resources. In traditional FL setups, every communication round entails each client updating its local model and communicating these updates back to the server where model aggregation occurs. However, the main bottleneck is the latency caused by numerous communication rounds due to slow wireless communication and limited client resources. Particularly, these challenges are exacerbated in large-scale deployments where thousands of clients might be involved.

Proposed Methodology

The paper makes the following key contributions by reformulating the client scheduling problem into a multi-armed bandit framework:

  1. Client Scheduling Algorithms:
    • CS-UCB Algorithm: Designed for ideal scenarios where client data is i.i.d. and clients are always available, the Client Scheduling Upper Confidence Bound (CS-UCB) algorithm selects clients based on reward predictions derived from MAB principles.
    • CS-UCB-Q Algorithm: Addresses real-world complexities by considering non-i.i.d. data distributions and intermittent client availability. It combines UCB with a virtual queue system to enforce fairness and maximize coverage across all clients.
  2. Performance Analysis:
    • The paper provides an upper bound on the regret of the proposed algorithms, indicating that the CS-UCB algorithm achieves logarithmic regret growth over communication rounds, showcasing its efficiency in convergence speed relative to traditional methods.
    • Simulation results support the claim by demonstrating improved scheduling performance and reduced latency, leveraging the exploration-exploitation tradeoff innate to MAB formulations.
  3. Theoretical and Practical Implications:
    • The introduced algorithms are shown to improve convergence rates by optimizing the choice of clients based on their dynamic conditions, significantly impacting both theoretical research in distributed learning frameworks and practical implementations in edge computing environments.
  4. Simulation Validation:
    • Simulations validate the efficacy of the proposed algorithms against traditional random or static scheduling baselines, highlighting reduced communication latency and improved utility over a range of network and client conditions.

Impact and Future Directions

The work effectively bridges the gap between theoretical machine learning frameworks and real-world distributed systems requirements. By harnessing MAB techniques, it opens the door for more intelligent and adaptive client selection mechanisms in federated learning setups. Future research can delve into expanding these methods towards more adaptive learning environments, considering even greater heterogeneity in data, networks, and device capabilities. Furthermore, integrating these scheduling strategies with other domains such as privacy preservation and energy efficiency remains a promising area for further exploration.