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State of the Art on Neural Rendering (2004.03805v1)

Published 8 Apr 2020 in cs.CV and cs.GR

Abstract: Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.

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Authors (19)
  1. Ayush Tewari (43 papers)
  2. Ohad Fried (34 papers)
  3. Justus Thies (62 papers)
  4. Vincent Sitzmann (38 papers)
  5. Stephen Lombardi (18 papers)
  6. Kalyan Sunkavalli (59 papers)
  7. Ricardo Martin-Brualla (28 papers)
  8. Tomas Simon (31 papers)
  9. Jason Saragih (30 papers)
  10. Matthias Nießner (177 papers)
  11. Rohit Pandey (31 papers)
  12. Sean Fanello (27 papers)
  13. Gordon Wetzstein (144 papers)
  14. Jun-Yan Zhu (80 papers)
  15. Christian Theobalt (251 papers)
  16. Maneesh Agrawala (42 papers)
  17. Eli Shechtman (102 papers)
  18. Dan B Goldman (15 papers)
  19. Michael Zollhöfer (51 papers)
Citations (437)

Summary

Overview of Neural Rendering

The research paper titled "State of the Art on Neural Rendering" provides a comprehensive exploration of the emerging subfield in computer graphics known as neural rendering. By integrating machine learning techniques, particularly generative models, with traditional computer graphics, neural rendering significantly enhances the capabilities of image synthesis. While standard graphics techniques have excelled in generating photo-realistic images based on meticulously crafted scene models, neural rendering seeks to automate the generation of these models, encompassing shape, materials, and lighting to allow for more accessible photo-realistic computer graphics.

Key Components and Methods

Neural rendering combines the strength of deep generative models, such as GANs, with knowledge from the graphics domain to achieve controllable and realistic outputs. The paper highlights various core aspects of neural rendering approaches which include:

  • Control Mechanisms: Determination of how scene attributes such as lighting, pose, or viewpoint are incorporated into neural models for generating new renditions of an existing scene.
  • Computer Graphics Modules: Integration of graphics components, whether through non-differentiable or differentiable renderers, to enrich the neural network's ability to produce high-fidelity models.
  • Explicit vs. Implicit Control: Some methods enable explicit manipulation of the parameters allowing precise alterations, while others rely on implicit control mechanisms, often using reference images to dictate the output.
  • Multi-Modal Synthesis: Exploration of whether a model can synthesize multiple plausible outputs for a single input scenario, enhancing user interaction and utility.
  • Generality: Evaluation of whether a model can generalize across different scenes or must be specially crafted and trained for specific instances or environments.

Applications

The applications for neural rendering are diverse. The paper explores areas like:

  • Semantic Photo Synthesis and Manipulation: Generative models are employed to synthesize or modify photographs based on semantic inputs, which may include sketches or textual descriptions.
  • Novel View Synthesis: Techniques that allow the creation of new viewpoints for existing 3D scenes or objects.
  • Relighting and Free Viewpoint Video: These methods enable virtual adjustments to lighting conditions and perspectives, respectively, often seen in virtual reality (VR) or augmented reality (AR) environments.
  • Facial and Body Reenactment: A subcategory of applications focused on synthesizing realistic motions or expressions in human subjects for various purposes, including entertainment and telepresence.

Challenges and Implications

Despite advancements, the paper acknowledges several open challenges, particularly in achieving better generalizability across unseen scenarios and scalability for complex scenes. There is also a critical need for improved editability within neural models to allow artists to intuitively interact with generated outputs.

Additionally, the paper notes the societal implications associated with neural rendering, particularly in domains such as virtual reality, telepresence, and more contested areas like the manipulation of video content which raises ethical concerns. Future research directions emphasize the need for innovative solutions to address these challenges while balancing ethical considerations and the technological optimism surrounding neural rendering advances.

Conclusion

Neural rendering is positioned to play a pivotal role in bridging the gap between manual, intensive content creation in computer graphics and data-driven generative models capable of automating the creation and manipulation of complex visual scenes. Continued advances within this domain hold promise for significant impact across diverse fields, transforming both the accessibility and realism of digital imagery creation. This paper provides critical insights and serves as a foundational reference for researchers aspiring to contribute to or leverage neural rendering techniques in computer graphics and allied domains.