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DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames (1911.00357v2)

Published 1 Nov 2019 in cs.CV, cs.AI, and cs.LG

Abstract: We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever stale), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially solves the task --near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of ImageNet pre-training + task-specific fine-tuning for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

Analyzing the Impact of DD-PPO on Distributed Reinforcement Learning for Embodied AI

The paper presents Decentralized Distributed Proximal Policy Optimization (DD-PPO), a novel approach to distributed reinforcement learning (RL) designed to enhance efficiency in resource-intensive simulated environments. Traditional RL methods often encounter scalability issues due to reliance on centralized parameter servers and asynchronous optimization, particularly when applied to complex 3D simulation environments that require substantial computational resources. DD-PPO innovatively circumvents these limitations by proposing a decentralized, synchronous approach that aligns well with the needs of the computer vision and robotics communities.

Key Findings and Numerical Results

A standout achievement of DD-PPO is its demonstration of near-linear scaling, achieving an impressive 107x speedup on 128 GPUs compared to a serial implementation. This scalability allows for extensive training of RL agents, exemplified by the paper’s experiment involving the training of virtual robots for 2.5 billion steps, equivalent to 80 years of human experience, accomplished in under three days using 64 GPUs. The deployment of these massive computing resources not only set a new benchmark on the Habitat Autonomous Navigation Challenge 2019 but brought the task close to a state of being "solved"—achieving near-perfect navigation in unseen environments.

The paper also discusses the power-law-like distribution observed in error versus computation, where 90% of peak performance is achieved relatively early in the training process (at 100 million steps) with modest computational resources (eight GPUs). These results underscore the efficiency of DD-PPO in training RL agents swiftly and effectively, even in heterogeneous simulation environments.

Implications of the Research

Practically, DD-PPO enables significant advancements in embodied AI, particularly in developing agents capable of efficient autonomous navigation directly from sensory inputs such as RGB-D cameras and GPS+Compasses. The transferability of learned policies to other navigation tasks highlights the potential of DD-PPO-trained models to serve as foundational components for a wide range of high-level embodied AI applications.

Theoretically, the paper offers insights into the scalability of synchronous, decentralized training in heterogeneous workloads — a notable departure from the standard parameter server model. The preemption threshold introduced by DD-PPO mitigates the straggler effect arising from variable simulation times across environments, a challenge often faced in distributed RL scenarios.

Future Prospects

The DD-PPO methodology opens several avenues for future research. One intriguing direction is exploring adaptations for off-policy RL algorithms and further optimizing the preemption mechanism for different workload types. Another potential avenue is extending the framework to incorporate additional sensory modalities or more complex decision-making processes. Additionally, the robustness and generalization capabilities of the learned policies present opportunities for deploying DD-PPO-trained agents in real-world scenarios, possibly even beyond navigation to areas such as robotic manipulation and interactive AI systems.

Conclusion

In conclusion, the paper’s introduction of DD-PPO marks a significant step forward in distributed reinforcement learning, providing a scalable and efficient framework for training complex RL agents in 3D environments. The practical outcomes and underlying methodological innovations hold significant promise for advancing embodied AI and highlight DD-PPO’s potential as a model for future distributed RL research.

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Authors (8)
  1. Erik Wijmans (25 papers)
  2. Abhishek Kadian (9 papers)
  3. Ari Morcos (18 papers)
  4. Stefan Lee (62 papers)
  5. Irfan Essa (91 papers)
  6. Devi Parikh (129 papers)
  7. Manolis Savva (64 papers)
  8. Dhruv Batra (160 papers)
Citations (434)
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