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Fast Simulation of Crowd Collision Avoidance (1908.10107v1)

Published 27 Aug 2019 in cs.RO

Abstract: Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based pedestrian simulations. This paper introduces a technique for running the ORCA pedestrian steering model on the GPU. Performance improvements of up to 30 times greater than a multi-core CPU model are demonstrated. This improvement is achieved through a specialized linear program solver on the GPU and spatial partitioning of information sharing. This allows over 100,000 people to be simulated in real time (60 frames per second).

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Authors (4)
  1. John Charlton (4 papers)
  2. Luis Rene Montana Gonzalez (2 papers)
  3. Steve Maddock (9 papers)
  4. Paul Richmond (30 papers)
Citations (6)

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