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Negative Momentum for Improved Game Dynamics (1807.04740v5)

Published 12 Jul 2018 in cs.LG and stat.ML

Abstract: Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics are more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.

Citations (175)

Summary

  • The paper proposes negative momentum as a technique to stabilize game dynamics and improve convergence rates in multi-objective optimization.
  • Theoretical analysis reveals alternating gradient updates offer greater stability and negative momentum significantly improves convergence for specific game dynamics.
  • Empirical results validate these findings, demonstrating improved convergence and stability in artificial bilinear games and complex saturating GANs.

Analysis of Negative Momentum in Game Dynamics

Differentiable games, exemplified by platforms such as generative adversarial networks (GANs) and actor-critic systems, are essential in machine learning but pose complex dynamics due to their multi-objective nature. Unlike single-objective optimization, where the goal is typically to find a single solution that minimizes (or maximizes) a specific function, games involve multiple players each seeking to optimize their own objective, often leading to interactions that can complicate the trajectory of solutions. A central challenge in this domain is achieving convergence to a Nash equilibrium, a state where no player can unilaterally improve their outcome.

The paper under review aims to address this challenge by exploring the stabilization of game dynamics using gradient-based methods enhanced with momentum—specifically negative momentum. Through theoretical and empirical analyses, the researchers investigate the effects of simultaneous versus alternating gradient updates in conjunction with varying momentum values on game dynamics, focusing on convergence and stability.

Key Findings

The paper's contributions can be summarized as follows:

  1. Stability of Alternating Updates: Theoretical results demonstrate that alternating gradient updates provide more stable convergence properties compared to simultaneous updates. This insight is particularly valuable in differentiable games where player objectives are deeply intertwined.
  2. Negative Momentum and Convergence: The paper establishes that introducing a negative momentum term can substantially improve the convergence rates of alternating gradient updates. Theoretical analysis shows that for games with eigenvalues of their Jacobian matrices possessing large imaginary components, negative momentum improves local convergence properties, thus facilitating the attainment of a Nash equilibrium.
  3. Bilinear Smooth Games: Empirical results support these theoretical claims by demonstrating successful convergence on artificial bilinear games and more complex saturating GANs, which are notoriously difficult to train using traditional methods due to their oscillatory behaviors.

Theoretical and Practical Implications

Theoretical Implications: The findings suggest a potential paradigm shift in how gradient-based methods can be optimized for games. Negative momentum serves as a mechanism to manipulate the dynamics of game interactions, reducing oscillations often observed in adversarial settings. This is a nuanced consideration that enriches the current understanding of optimization in multi-objective scenarios.

Practical Implications: Practically, this research provides a concrete strategy for improving the training stability of GANs, an area rife with challenges due to their adversarial nature. By incorporating negative momentum, practitioners can achieve more reliable and faster convergence, potentially accelerating the development of robust generative models.

Future Directions

Future research could expand on this foundation by exploring the applicability of negative momentum across a broader array of complex games and their intersections with deep learning architectures. Additionally, understanding how negative momentum interacts with other optimization strategies, such as adaptive learning rates or gradient clipping in high-dimensional spaces, could yield further insights. This exploration can lead to developing standardized protocols for tuning hyperparameters in multi-player scenarios, increasing robustness and efficiency in machine learning applications.

In summary, this paper provides a detailed examination of negative momentum in improving game dynamics, offering both theoretical insights and practical strategies for enhancing convergence in multi-objective optimization contexts, particularly in machine learning environments like GANs.