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More Adaptive Algorithms for Adversarial Bandits (1801.03265v3)

Published 10 Jan 2018 in cs.LG and stat.ML

Abstract: We develop a novel and generic algorithm for the adversarial multi-armed bandit problem (or more generally the combinatorial semi-bandit problem). When instantiated differently, our algorithm achieves various new data-dependent regret bounds improving previous work. Examples include: 1) a regret bound depending on the variance of only the best arm; 2) a regret bound depending on the first-order path-length of only the best arm; 3) a regret bound depending on the sum of first-order path-lengths of all arms as well as an important negative term, which together lead to faster convergence rates for some normal form games with partial feedback; 4) a regret bound that simultaneously implies small regret when the best arm has small loss and logarithmic regret when there exists an arm whose expected loss is always smaller than those of others by a fixed gap (e.g. the classic i.i.d. setting). In some cases, such as the last two results, our algorithm is completely parameter-free. The main idea of our algorithm is to apply the optimism and adaptivity techniques to the well-known Online Mirror Descent framework with a special log-barrier regularizer. The challenges are to come up with appropriate optimistic predictions and correction terms in this framework. Some of our results also crucially rely on using a sophisticated increasing learning rate schedule.

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Authors (2)
  1. Chen-Yu Wei (46 papers)
  2. Haipeng Luo (99 papers)
Citations (169)

Summary

An Insightful Overview of "More Adaptive Algorithms for Adversarial Bandits"

The paper "More Adaptive Algorithms for Adversarial Bandits" by Chen-Yu Wei and Haipeng Luo presents a significant contribution to the field of online learning, specifically in the development of algorithms for adversarial bandits with adaptive regret bounds. This research expands on previous methods by introducing a novel algorithmic framework, Broad-OMD, which leverages optimism and adaptability within the Online Mirror Descent (OMD) scheme. This paper outlines various adaptive regret bounds that improve upon traditional benchmarks, showcasing flexibility and enhanced performance in diverse environments.

Novel Algorithmic Framework

The primary innovation of the paper is the development of Broad-OMD, an algorithmic framework designed to improve regret bounds through adaptive techniques. This framework utilizes the log-barrier regularizer within the OMD structure, allowing the authors to develop bounds dependent on data-driven metrics like variance and path-length of the best-performing arm. The different instantiations of the Broad-OMD framework provide the flexibility to address specific needs within adversarial bandit scenarios. The introduction of adaptive learning rates further refines the algorithm’s efficacy by dynamically adjusting the influence of feedback information.

Key Outcomes and Results

The paper illustrates a set of new adaptive regret bounds with strong numerical outcomes, including:

  • Regret bounds tied to the variance of only the best-performing arm, outperforming previous approaches which averaged variances across all arms.
  • Bounds related to the first-order path-length of the best arm, providing insights into algorithmic convergence rates in specific gaming environments.
  • Regret bounds with a negative component that imply fast convergence rates in bandit feedback games.

These results not only highlight the versatility of Broad-OMD but also present bounds that are optimal under certain benign environment setups—a substantial improvement over traditional worst-case regret bounds.

Theoretical and Practical Implications

In a theoretical context, this research provides a deeper understanding of how adversarial bandit algorithms can be designed with flexibility to adaptively adjust to the environment’s feedback. The idea of leveraging optimistic predictions and variable learning rates within the OMD framework underscores the potential for significant improvements in regret minimization strategies.

Practically, the implications are manifold. For example, applications in game theory are immediately apparent, where adaptive algorithms can enhance convergence to equilibria under partial feedback conditions. Furthermore, the framework shows potential for adapting machine learning models in dynamic settings, offering robustness in stochastic environments typical of real-world systems.

Avenues for Future Development

The paper specifies opportunities for future research, such as reducing dependence on the number of arms (KK) for path-length results and exploring second-order path-length bounds. Expanding the applicability of these algorithms to broader settings, such as linear bandit problems, remains an area ripe for exploration.

Overall, this paper sets a solid foundation for subsequent research in adaptive algorithms for adversarial bandits, creating pathways for innovations in both theoretical and applied domains in artificial intelligence.