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Overcoming Exploration in Reinforcement Learning with Demonstrations (1709.10089v2)

Published 28 Sep 2017 in cs.LG, cs.AI, cs.NE, and cs.RO

Abstract: Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal performance. However, finding a non-zero reward is exponentially more difficult with increasing task horizon or action dimensionality. This puts many real-world tasks out of practical reach of RL methods. In this work, we use demonstrations to overcome the exploration problem and successfully learn to perform long-horizon, multi-step robotics tasks with continuous control such as stacking blocks with a robot arm. Our method, which builds on top of Deep Deterministic Policy Gradients and Hindsight Experience Replay, provides an order of magnitude of speedup over RL on simulated robotics tasks. It is simple to implement and makes only the additional assumption that we can collect a small set of demonstrations. Furthermore, our method is able to solve tasks not solvable by either RL or behavior cloning alone, and often ends up outperforming the demonstrator policy.

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Authors (5)
  1. Ashvin Nair (20 papers)
  2. Bob McGrew (11 papers)
  3. Marcin Andrychowicz (22 papers)
  4. Wojciech Zaremba (34 papers)
  5. Pieter Abbeel (372 papers)
Citations (741)

Summary

  • The paper introduces a novel approach that uses demonstration data and a Q-filtered behavior cloning loss to guide exploration in sparse reward environments.
  • The methodology integrates dual replay buffers and reset strategies from demonstration states to solve complex multi-step tasks like robotic block stacking.
  • Experimental results show significant improvements over standard methods, highlighting the potential to boost sample efficiency in real-world robotic applications.

Overcoming Exploration in Reinforcement Learning with Demonstrations

The paper "Overcoming Exploration in Reinforcement Learning with Demonstrations" by Ashvin Nair et al. addresses a significant challenge in reinforcement learning (RL), specifically the exploration problem in environments with sparse rewards. The authors propose using demonstration data to guide exploration, thereby improving learning efficiency and enabling the successful completion of complex, multi-step robotics tasks, such as block stacking with a robotic arm.

Introduction and Background

One of the main challenges in applying RL to robotics, as opposed to games, is the inherent difficulty in specifying and optimizing reward functions, particularly when these rewards are sparse. Sparse reward functions naturally occur in robotics tasks where the reward is given only upon the complete achievement of an objective (e.g., moving an object to a specific location). The paper references that random exploration in such environments is highly inefficient and often infeasible due to the exponentially increasing difficulty with longer task horizons and higher dimensionality of actions.

Methodology

The authors propose a novel approach that leverages demonstrations to facilitate the exploration necessary for learning. Their method builds upon existing techniques such as Deep Deterministic Policy Gradients (DDPG) and Hindsight Experience Replay (HER). The key contributions of the paper are:

  • Demonstration Buffer: A second replay buffer is maintained for storing demonstration data. During training, minibatches include samples from both this buffer and the regular experience buffer, thus integrating demonstration data into the RL process.
  • Behavior Cloning Loss: The method incorporates a behavior cloning (BC) loss to ensure that the policy mimics the demonstrator's actions, especially during the initial phase of training. This loss is added as an auxiliary objective in addition to the standard policy gradient updates.
  • Q-Filter: To mitigate the potential suboptimality of demonstrations, the BC loss is applied selectively, guided by the critic's action-value function (Q-function). Specifically, the BC loss is only used when the demonstrator's actions are judged better than the policy’s actions according to the Q-function.
  • Resets to Demonstration States: Training episodes are occasionally initialized from states within the demonstration trajectories. This technique ensures that the agent frequently encounters non-zero rewards, thereby facilitating more efficient learning in sparse reward settings.

Experimental Results

The paper demonstrates the efficacy of the proposed methods through a series of experiments involving simulated robotics tasks:

  1. Baseline Comparisons: The proposed method significantly outperforms standard DDPG with HER and behavior cloning on tasks such as pushing, sliding, and pick-and-place. Notably, the proposed method manages to solve the pick-and-place task, which is otherwise unsolvable with traditional HER due to the rare occurrence of successful grasping actions.
  2. Multi-Step Block Stacking: The method's robustness is further showcased in the more challenging task of stacking up to six blocks, requiring the successful execution of multiple pick-and-place operations. The proposed method achieves higher success rates and demonstrates significant improvements over baseline methods that either directly apply BC, standard HER, or a combination of BC followed by RL fine-tuning.
  3. Ablation Studies: The paper includes thorough ablation studies to validate the contribution of each component. It highlights that removing the BC loss or Q-filter deteriorates performance, especially in longer-horizon tasks. The experiments also reveal the critical role of resetting from demonstration states, particularly in complex tasks like stacking multiple blocks.

Implications and Future Directions

The results have important implications for RL in robotics:

  • Practical Applications: The proposed methods bridge the gap between RL and imitation learning, making it feasible to apply RL to real-world robotics tasks that are otherwise challenging due to sparse rewards and long horizons.
  • Sample Efficiency: Although demonstrations significantly enhance learning efficiency, real-world applications would benefit from further improvements in sample efficiency. Future research might focus on hybridizing this approach with other sample-efficient RL variants or leveraging transfer learning techniques.
  • Real-World Integration: The approach could be extended to physical robots, given the reasonable interaction time required for training. This presents opportunities for developing autonomous systems in factories and warehouses, where demonstrations can be collected relatively easily.

In conclusion, "Overcoming Exploration in Reinforcement Learning with Demonstrations" presents a comprehensive and effective method for leveraging demonstrations to enhance RL, particularly in sparse reward environments. The paper's methods and findings hold promise for advancing the applicability of RL in complex real-world robotic tasks, paving the way for more autonomous and intelligent robotic systems.

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