Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
126 tokens/sec
GPT-4o
47 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Reinforcement Learning for Bandit Neural Machine Translation with Simulated Human Feedback (1707.07402v4)

Published 24 Jul 2017 in cs.CL, cs.AI, cs.HC, and cs.LG

Abstract: Machine translation is a natural candidate problem for reinforcement learning from human feedback: users provide quick, dirty ratings on candidate translations to guide a system to improve. Yet, current neural machine translation training focuses on expensive human-generated reference translations. We describe a reinforcement learning algorithm that improves neural machine translation systems from simulated human feedback. Our algorithm combines the advantage actor-critic algorithm (Mnih et al., 2016) with the attention-based neural encoder-decoder architecture (Luong et al., 2015). This algorithm (a) is well-designed for problems with a large action space and delayed rewards, (b) effectively optimizes traditional corpus-level machine translation metrics, and (c) is robust to skewed, high-variance, granular feedback modeled after actual human behaviors.

Citations (131)

Summary

  • The paper introduces a reinforcement learning algorithm that trains NMT models using simulated human feedback instead of expensive reference translations.
  • It employs an advantage actor-critic method with an attention-based encoder-decoder architecture, achieving significant improvements in Bleu scores.
  • The study demonstrates robust performance in low-resource settings, paving the way for a cost-effective and adaptive machine translation approach.

Reinforcement Learning for Bandit Neural Machine Translation with Simulated Human Feedback

The paper "Reinforcement Learning for Bandit Neural Machine Translation with Simulated Human Feedback" introduces a reinforcement learning-based algorithm to improve neural machine translation (NMT) systems using simulated human feedback. The authors address the challenge of training NMT models without relying on expensive human-generated reference translations, focusing instead on a system that learns from ratings given to candidate translations.

Key Contributions

The paper makes two primary contributions: a simulation of human feedback to evaluate robust bandit structured prediction algorithms and the development of a reinforcement learning solution tailored to this problem. The authors utilize an advantage actor-critic algorithm paired with an attention-based encoder-decoder architecture, creating an approach suited for low-resource contexts with a large action space and delayed rewards.

Simulation of Human Feedback

The authors simulate human feedback through a series of perturbations that reflect granularity, variance, and skew typical of human ratings. They construct these perturbations based on the behavior observed in actual human evaluations, which helps simulate realistic human ratings for translations. This approach enables the evaluation of bandit structured prediction algorithms in more realistic environments.

Reinforcement Learning Approach

The paper advances a reinforcement learning approach using the advantage actor-critic method, which is simpler to implement than previous methods and performs effectively in low-resource settings. The proposed algorithm, named NED-A2C, optimizes performance using noisy simulated scores, effectively improving NMT models even when feedback is limited or skewed.

Numerical Results

Strong numerical results indicate this method's efficacy: it significantly improves sentence-level Bleu scores and final held-out accuracies compared to models trained with traditional supervised learning. This is achieved even when the algorithm is exposed to high-variance feedback or skewed reward distributions, demonstrating the robustness of the method.

Implications and Future Developments

This research highlights the potential for reinforcement learning to optimize machine translation systems using economically feasible data sources, like simulated or real user feedback. Such methodologies not only reduce dependency on costly labeled data but also show promise for applications in languages with limited resource availability.

Practically, this method could democratize machine translation development, enabling language inclusivity and broader coverage without incurring prohibitive costs. Theoretically, it offers insights into managing the stochastic nature of human feedback, pointing toward broader applications in domains where human evaluations are critical.

Future developments could further explore the customization of machine translation systems according to user preferences, the incorporation of active learning techniques to optimize efficiency, and extensions to tasks like simultaneous translation. Adapting strategies that consider heteroscedastic noise or individual rater biases could refine the model's adaptability and performance in diverse real-world situations.

This paper underlines the viability of reinforcement learning frameworks in advancing the state of NMT under resource-limited conditions, advocating for continued exploration into methods that harness human-like feedback effectively.