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Learning Shape Abstractions by Assembling Volumetric Primitives (1612.00404v4)

Published 1 Dec 2016 in cs.CV

Abstract: We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also allows us to automatically discover and exploit consistent structure in the data. We demonstrate that using our method allows predicting shape representations which can be leveraged for obtaining a consistent parsing across the instances of a shape collection and constructing an interpretable shape similarity measure. We also examine applications for image-based prediction as well as shape manipulation.

Citations (345)

Summary

  • The paper introduces an unsupervised method that learns to represent 3D shapes by assembling cuboid primitives using CNNs.
  • It employs an innovative loss function to measure coverage and consistency, achieving an accuracy of 89% on the Shape COSEG dataset.
  • The approach offers practical benefits for robotics and AR/VR by enabling parsimonious, interpretable shape abstractions for real-time applications.

Learning Shape Abstractions by Assembling Volumetric Primitives: An Academic Overview

The paper, "Learning Shape Abstractions by Assembling Volumetric Primitives," presents a significant advancement in unsupervised learning and 3D shape representation. The authors propose a framework in which complex 3D objects are abstracted using elementary volumetric primitives, specifically cuboids. By leveraging the power of convolutional neural networks (CNNs), the approach learns to represent various 3D shapes in terms of these simple primitive configurations.

The central premise builds upon classic theories from the vision and graphics literature, such as those suggested by Cezanne and Binford, that complex phenomena can be explained succinctly using a set of volumetric primitives. This research revisits these ideas by utilizing contemporary machine learning techniques, hereby aiming for a parsimonious representation that is both informative and compact.

Core Contributions

  1. Primitive-based Representation: The framework uses CNNs to predict shape parameters, including primitive shape dimensions and their transformations (rotation and translation). The representation is designed to reflect the semantic meaning of the parts, demonstrating both the "what" (shape) and "where" (transformation) factors of an object.
  2. Unsupervised Learning Methodology: The framework is trained in an unsupervised manner, meaning it does not require annotated datasets of primitives for learning. Instead, it uses an innovative loss function that assesses how well the assembled primitives match the target shapes, thus optimizing the network based on coverage and consistency.
  3. Variable Primitives and Parsimony Encouragement: One notable aspect is the extension of this framework to handle a variable number of primitives for different object instances. By predicting the probability of existence for each primitive, the network maintains flexibility while promoting minimalistic representations.

Numerical Results and Implications

The experiments demonstrate the method's ability to capture the underlying structure of diverse datasets, such as the ShapeNet airplane and chair categories, as well as a manually curated set of animal models. The results show consistent decompositions across instances within these categories, underscoring the utility of this method for applications involving shape similarity, parsing, and manipulation.

In terms of numerical evaluation, the authors report successful parsing outcomes on the Shape COSEG dataset with an accuracy of 89%. This compares favorably to existing methods, indicating the robustness of the learned abstractions in providing reliable object correspondences.

Practical and Theoretical Implications

Practically, this framework could transform how 3D data is processed in fields such as robotics or AR/VR, where understanding object geometry quickly and accurately is crucial for tasks like navigation, manipulation, or even rendering in virtual environments. By providing shape abstractions from image inputs, this model opens avenues for real-time applications where full 3D data might not be available.

From a theoretical standpoint, this research revitalizes interest in volumetric primitives and model-based vision, drawing focus back to foundational questions about the nature of visual perception and object categorization. The novel application of machine learning techniques to these classical ideas could prompt further investigations into other types of primitive shapes and more complex hierarchical scene understanding.

Future Directions

Future research could enhance this model by incorporating a broader set of primitives, extending beyond cuboids to include other geometric forms like cylinders or spheres. Additionally, exploring semi-supervised or transfer learning paradigms might allow the model to extend its applicability across a broader range of datasets and reduce the granularity required in the training process.

In conclusion, this paper not only re-engages with pivotal concepts from the early computer vision literature with modern techniques but also opens up new pathways for exploring how machines can learn to perceive and represent the world in simpler, more interpretable forms.

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