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3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks (1708.01648v1)

Published 4 Aug 2017 in cs.CV, cs.AI, cs.LG, and stat.ML

Abstract: The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D shapes as a collection of simple parts, we explore such an abstract shape representation based on primitives. Given a single depth image of an object, we present 3D-PRNN, a generative recurrent neural network that synthesizes multiple plausible shapes composed of a set of primitives. Our generative model encodes symmetry characteristics of common man-made objects, preserves long-range structural coherence, and describes objects of varying complexity with a compact representation. We also propose a method based on Gaussian Fields to generate a large scale dataset of primitive-based shape representations to train our network. We evaluate our approach on a wide range of examples and show that it outperforms nearest-neighbor based shape retrieval methods and is on-par with voxel-based generative models while using a significantly reduced parameter space.

Citations (198)

Summary

  • The paper introduces 3D-PRNN, a novel method that reconstructs 3D shapes as oriented cuboids from a single depth image.
  • It employs LSTM-based recurrent networks with a mixture density network to sequentially predict primitive parameters with high accuracy.
  • The approach reduces parameter count compared to voxel models, ensuring efficient storage and processing for applications like robotics and AR.

Essay on "3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks"

The paper "3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks" presents a methodology and architecture for reconstructing 3D shapes from a single depth image using a novel generative recurrent neural network, termed 3D-PRNN. The research is particularly relevant for fields relying on accurate 3D representations derived from limited sensor data, such as robotics and computer graphics.

Core Contributions

The authors propose a model that represents 3D shapes as a collection of geometric primitives, specifically oriented cuboids. This primitive-based representation is both compact and expressive, allowing for efficient storage and processing compared to traditional voxel-based models. The 3D-PRNN model uses a recurrent neural network with Long Short-Term Memory (LSTM) units to sequentially predict the parameters (size, position, orientation) of these primitives. This architecture facilitates the generation of complex shapes while maintaining a flexible and relatively small parameter space.

Key Results

A significant achievement of this model is its ability to achieve shape reconstruction using fewer parameters compared to voxel-based models. The paper reports that the model performs comparably to the state-of-the-art voxel-based models in terms of 3D Intersection over Union (IoU) and surface-to-surface distance metrics, while drastically reducing the dimensionality of the input space. Notably, it achieves these results with a simple and interpretable geometric structure rather than highly detailed voxel grids.

Methodology

The authors introduce a method for generating a large-scale dataset of primitive-based shape representations using Gaussian Fields and energy minimization techniques. This dataset is used for training the 3D-PRNN model. The model is composed of a depth image encoder and a recurrent generator. The depth encoder processes the input depth image and passes an encoded feature to the recurrent generator, which sequentially predicts the shape primitives. The use of a mixture density network (MDN) on the LSTM's outputs enables probabilistic modeling of possible shapes, enhancing the generative capabilities of the network.

Implications and Future Directions

The 3D-PRNN demonstrates a promising approach for abstract 3D shape generation, particularly in scenarios with limited input data. The implications of this approach are significant for domains where storage and computational efficiency of 3D data are critical. The authors suggest that future directions might include extending the primitive types to include cylinders or spheres and exploring the integration of explicit spatial constraints or relationships between primitives.

The paper also shows potential for various applications beyond shape generation, such as shape segmentation and 3D object recognition. The geometric constraints modeled by the trained network could, in practice, be used to inform robotic manipulation tasks or assist in scene understanding in augmented reality environments.

In conclusion, the paper "3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks" provides a robust framework for modeling and generating 3D shapes from depth data. By leveraging recurrent networks and geometric primitives, the authors open new avenues for research and application in 3D vision and beyond.