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Deep Reinforcement Learning in Large Discrete Action Spaces (1512.07679v2)

Published 24 Dec 2015 in cs.AI, cs.LG, cs.NE, and stat.ML

Abstract: Being able to reason in an environment with a large number of discrete actions is essential to bringing reinforcement learning to a larger class of problems. Recommender systems, industrial plants and LLMs are only some of the many real-world tasks involving large numbers of discrete actions for which current methods are difficult or even often impossible to apply. An ability to generalize over the set of actions as well as sub-linear complexity relative to the size of the set are both necessary to handle such tasks. Current approaches are not able to provide both of these, which motivates the work in this paper. Our proposed approach leverages prior information about the actions to embed them in a continuous space upon which it can generalize. Additionally, approximate nearest-neighbor methods allow for logarithmic-time lookup complexity relative to the number of actions, which is necessary for time-wise tractable training. This combined approach allows reinforcement learning methods to be applied to large-scale learning problems previously intractable with current methods. We demonstrate our algorithm's abilities on a series of tasks having up to one million actions.

Citations (535)

Summary

  • The paper demonstrates the integration of the Wolpertinger algorithm with DDPG to enhance exploration in large discrete action spaces.
  • It outlines an actor-critic framework using replay buffers and target networks for stable, efficient learning.
  • The study combines rigorous theoretical proofs with practical insights, paving the way for advanced reinforcement learning strategies.

Analysis of the Wolpertinger Algorithm Integrated with DDPG

This paper presents an intricate examination of the Wolpertinger Algorithm in conjunction with the Deep Deterministic Policy Gradient (DDPG) paradigm. The focus is on implementing efficient action exploration and refining the actor-critic networks within reinforcement learning contexts. The paper incorporates comprehensive algorithmic principles and theoretical validations to underscore the proposed methodology's efficacy.

Detailed Description of the Algorithm

The paper systematically outlines the training process using DDPG, highlighting the initialization of neural networks for both the critic (QθQQ_{\theta^Q}) and the actor (fθπf_{\theta^\pi}) components. Subsequently, it explores the preparation of target networks to stabilize learning. A replay buffer is employed for storing and sampling experiences, which facilitates effective experience replay, crucial for updating the model.

The Wolpertinger approach distinguishes between action selections from a predefined action set ($\aset$) and prototype actions, which are pivotal for optimizing exploration strategies. The introduction of a random process (N\mathcal{N}) enhances exploration variance, contributing to a robust policy search.

Key Computational Insights

  1. Critic Training: The critic network is updated employing BeLLMan backups, leveraging sampled transitions from the replay buffer. The use of target networks ensures stability by mitigating rapid policy changes.
  2. Actor Optimization: A policy gradient method refines the actor network. The paper emphasizes the calculation of the gradient at the actual outputs of the actor network, harnessing the executed actions' utility for learning enhancements.

Theoretical Underpinnings

The authors provide a rigorous analytical underpinning to support the algorithm's mechanisms, focusing on the distribution of action values and their cumulative functions. Proofs are constructed meticulously to define the expected outcomes of action selections, extending the analysis to generalized distributions through affine transformations.

Practical and Theoretical Implications

The proposed Wolpertinger algorithm, coupled with DDPG, presents practical implications for environments with high-dimensional action spaces. The method facilitates a more refined exploration of the action space, potentially enhancing decision-making capabilities in complex systems.

The theoretical contributions, particularly the proof of Lemma 1, offer a nuanced understanding of probabilistic action value distributions. This provides a foundation for further exploration into action selection strategies and their impact on reinforcement learning performance.

Future Prospects

The paper opens avenues for developing more sophisticated exploration strategies, integrating adaptive mechanisms into the action space's navigation. Future research could explore the scalability of the Wolpertinger method across diverse domains, particularly those requiring intricate action coordination. Additionally, theoretical extensions might focus on the implications of dynamic action spaces and more complex reward structures.

Overall, this paper makes a significant contribution to the reinforcement learning landscape, providing tools and insights for both application-specific implementations and theoretical advancements.

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