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Continuous control with deep reinforcement learning (1509.02971v6)

Published 9 Sep 2015 in cs.LG and stat.ML

Abstract: We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algorithm robustly solves more than 20 simulated physics tasks, including classic problems such as cartpole swing-up, dexterous manipulation, legged locomotion and car driving. Our algorithm is able to find policies whose performance is competitive with those found by a planning algorithm with full access to the dynamics of the domain and its derivatives. We further demonstrate that for many of the tasks the algorithm can learn policies end-to-end: directly from raw pixel inputs.

Citations (12,448)

Summary

  • The paper introduces the Deep Deterministic Policy Gradient (DDPG) algorithm that extends deterministic policy gradients for effective continuous control.
  • It integrates key techniques like replay buffers, target networks, and batch normalization to enhance stability in high-dimensional environments.
  • Experimental results demonstrate that DDPG achieves performance comparable to or surpassing traditional methods, even when learning directly from raw sensory data.

Continuous Control with Deep Reinforcement Learning - An Expert Overview

Introduction

The paper "Continuous Control with Deep Reinforcement Learning" by Lillicrap et al. introduces a novel actor-critic algorithm specifically designed to address the challenges of continuous action spaces within the domain of deep reinforcement learning (DRL). This research leverages insights from the success of the Deep Q Network (DQN) algorithm and adapts it to operate in more complex environments with continuous action spaces.

Background

A significant limitation of DQN is its reliance on discrete action spaces, making it unsuitable for many continuous control tasks. The proposed solution capitalizes on the deterministic policy gradient (DPG) algorithm, enhancing its robustness and scalability by integrating key principles from DQN such as replay buffers and target networks, as well as recent advances like batch normalization.

Algorithmic Enhancements

The authors propose the Deep Deterministic Policy Gradient (DDPG) algorithm, which modifies DPG in several ways for improved performance and stability:

  1. Replay Buffer: Similar to DQN, DDPG uses a large replay buffer to store experiences. This decouples action selection from learning, providing uncorrelated samples for training and stabilizing updates.
  2. Target Networks: The use of slowly updated target networks for both the actor and the critic mitigates instability and divergence issues that arise from bootstrapping during value function learning.
  3. Batch Normalization: Applied to both state inputs and the layers of the neural networks, batch normalization ensures more consistent learning by normalizing inputs to each layer.

Experimental Setup and Results

Environments

The efficacy of DDPG is validated across a broad spectrum of simulated physical environments ranging from classic control problems like cartpole to complex tasks involving dexterous manipulation and locomotion. These environments are simulated using MuJoCo, a physics engine known for its high fidelity in simulating joint dynamics and contacts.

Performance Metrics

The performance of DDPG is assessed against several baselines, including a naive random action policy and the iLQG planning algorithm, which has full access to system dynamics. Task performance is quantified by normalizing the average returns so that the random policy scores 0 and iLQG scores 1. The results demonstrate that DDPG learns effective policies across all environments. Notably, in many tasks, learned policies rival or surpass those generated by iLQG, particularly when learning directly from pixel inputs.

Implications and Future Directions

Practical Implications

The DDPG algorithm's capability to handle continuous action spaces significantly broadens the applicability of DRL to real-world robotic and control tasks. Its success in learning directly from high-dimensional sensory inputs without manual feature engineering underscores the potential for end-to-end learning in robotics.

Theoretical Implications

From a theoretical standpoint, the integration of target networks and replay buffers within the actor-critic framework addresses stability concerns inherent in the use of non-linear function approximators. These adjustments represent a substantial advancement in making DRL applicable to more complex domains.

Conclusion

This research demonstrates that with appropriate modifications, the actor-critic methodology can be extended effectively to high-dimensional, continuous control problems. Despite needing extensive training episodes, the DDPG algorithm provides a robust model-free solution that is straightforward to implement and generalizes well across varying tasks. Future work may explore incorporating model-based elements to enhance data efficiency, potentially paving the way for even more sophisticated applications in AI and robotics.

References

The key references to foundational works and comparable methodologies cited in the paper include:

  • Krizhevsky et al., "ImageNet Classification with Deep Convolutional Neural Networks" (2012)
  • Mnih et al., "Human-level control through deep reinforcement learning" (2015)
  • Silver et al., "Deterministic Policy Gradient Algorithms" (2014)
  • Ioffe and Szegedy, "Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift" (2015)

These seminal works inform the modifications and enhancements that underpin the DDPG algorithm, showcasing the iterative nature of advancements in the field of artificial intelligence.

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