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Prioritized Experience Replay (1511.05952v4)

Published 18 Nov 2015 in cs.LG

Abstract: Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions at the same frequency that they were originally experienced, regardless of their significance. In this paper we develop a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently. We use prioritized experience replay in Deep Q-Networks (DQN), a reinforcement learning algorithm that achieved human-level performance across many Atari games. DQN with prioritized experience replay achieves a new state-of-the-art, outperforming DQN with uniform replay on 41 out of 49 games.

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Authors (4)
  1. Tom Schaul (42 papers)
  2. John Quan (15 papers)
  3. Ioannis Antonoglou (17 papers)
  4. David Silver (67 papers)
Citations (3,587)

Summary

Prioritized Experience Replay: Enhancing the Efficiency of Deep Q-Networks

In reinforcement learning (RL), experience replay is a well-acknowledged strategy used to stabilize and improve learning processes. The concept of experience replay hinges on the storage and reuse of experiences by an RL agent. However, prior methods, such as those applied in Deep Q-Networks (DQN), typically sample experiences uniformly from a replay memory, without considering their significance. This paper, titled "Prioritized Experience Replay," by Schaul, Quan, Antonoglou, and Silver, proposes a novel approach to enhance experience replay by prioritizing experiences, thereby improving learning efficiency and effectiveness.

Core Concept and Methodology

The principal innovation presented in this work is the prioritization of experience replay based on the potential learning progress indicated by each experience, as measured by the temporal-difference (TD) error. In RL, a transition’s TD error reflects how surprising or unexpected a transition is, based on the difference between expected and received rewards. The researchers hypothesize that replaying transitions with higher TD errors more frequently can accelerate the learning process by focusing on more informative experiences.

The authors introduce an efficient and scalable prioritized replay memory capable of handling large-scale RL tasks, particularly demonstrated on the Atari 2600 benchmark suite. They explore two primary methods of prioritizing experiences: proportional prioritization, based directly on the magnitude of the TD error, and rank-based prioritization, where experiences are ranked and replayed according to their rank. Both methods showed significant improvements in performance over uniform sampling.

Key Results and Performance

Numerical results underline the significant gains achieved through prioritized experience replay. When deployed within the DQN framework, the enhancement led to faster learning and notably improved performance across the majority of Atari games. Specifically, the paper reports that DQN with prioritized experience replay outperformed standard DQN with uniform replay on 41 out of 49 games, achieving a new state-of-the-art in performance evaluation.

The authors also presented detailed empirical evaluations comparing Double DQN with and without prioritized replay. The results are compelling: median performance across 57 Atari games increased from 111% to 128%, and mean performance jumped from 418% to 551%, indicating robustness and efficiency of the prioritized methods. The learning speed was approximately doubled, showing substantial improvements in both learning curve acceleration and scores achieved in a fraction of the time needed by the baseline methods.

Implications and Future Directions

The implications of prioritized experience replay are significant for both theoretical and practical aspects of RL. Theoretically, it challenges the uniform sampling assumption prevalent in many RL algorithms, demonstrating that intelligent sampling significantly enhances learning processes. Practically, it promises more efficient use of computational resources, potentially enabling RL applications to tackle more complex tasks and environments with improved data efficiency.

The paper's findings open several avenues for future developments in AI:

  1. Refinement of Prioritization Metrics: Further research could investigate more sophisticated prioritization metrics beyond TD error, potentially incorporating aspects of intrinsic motivation and exploration bonuses.
  2. Integration with Other RL Algorithms: Extending prioritized experience replay to other RL algorithms, particularly those that are off-policy, could yield further improvements.
  3. Applications in Multi-Agent Systems: Applying prioritized replay in multi-agent RL systems could help optimize experience sharing and learning efficiency across agents.
  4. Exploration Strategies: Incorporating feedback from replay prioritization into exploration strategies could lead to more effective exploration policies, reducing the sample complexity of RL.
  5. Memory Management: Prioritization also hints at more intelligent memory management strategies, where experiences can be stored and discarded judiciously based on their expected future utility.

In conclusion, the paper "Prioritized Experience Replay" provides a substantial contribution to the RL domain by introducing and validating a strategy that significantly improves the efficacy of the learning process. The empirical results and methodological innovations presented form a critical step towards more efficient and scalable RL systems, fostering advancements that could apply to a diverse array of complex decision-making environments.

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