Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
149 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Optimizing Dijkstra for real-world performance (1505.05033v1)

Published 19 May 2015 in cs.DC and cs.NI

Abstract: Using Dijkstra's algorithm to compute the shortest paths in a graph from a single source node to all other nodes is common practice in industry and academia. Although the original description of the algorithm advises using a Fibonacci Heap as its internal queue, it has been noted that in practice, a binary (or $d$-ary) heap implementation is significantly faster. This paper introduces an even faster queue design for the algorithm. Our experimental results currently put our prototype implementation at about twice as fast as the Boost implementation of the algorithm on both real-world and generated large graphs. Furthermore, this preliminary implementation was written in only a few weeks, by a single programmer. The fact that such an early prototype compares favorably against Boost, a well-known open source library developed by expert programmers, gives us reason to believe our design for the queue is indeed better suited to the problem at hand, and the favorable time measurements are not a product of any specific implementation technique we employed.

Citations (2)

Summary

We haven't generated a summary for this paper yet.