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Multi-agent learning using Fictitious Play and Extended Kalman Filter

Published 15 Jan 2013 in cs.MA, cs.LG, math.OC, and stat.ML | (1301.3347v1)

Abstract: Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation tasks. Fictitious play is the canonical example of these algorithms. Nevertheless fictitious play implicitly assumes that players have stationary strategies. We present a novel variant of fictitious play where players predict their opponents' strategies using Extended Kalman filters and use their predictions to update their strategies. We show that in 2 by 2 games with at least one pure Nash equilibrium and in potential games where players have two available actions, the proposed algorithm converges to the pure Nash equilibrium. The performance of the proposed algorithm was empirically tested, in two strategic form games and an ad-hoc sensor network surveillance problem. The proposed algorithm performs better than the classic fictitious play algorithm in these games and therefore improves the performance of game-theoretical learning in decentralised optimisation.

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