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Knapsack based Optimal Policies for Budget-Limited Multi-Armed Bandits (1204.1909v1)

Published 9 Apr 2012 in cs.AI and cs.LG

Abstract: In budget-limited multi-armed bandit (MAB) problems, the learner's actions are costly and constrained by a fixed budget. Consequently, an optimal exploitation policy may not be to pull the optimal arm repeatedly, as is the case in other variants of MAB, but rather to pull the sequence of different arms that maximises the agent's total reward within the budget. This difference from existing MABs means that new approaches to maximising the total reward are required. Given this, we develop two pulling policies, namely: (i) KUBE; and (ii) fractional KUBE. Whereas the former provides better performance up to 40% in our experimental settings, the latter is computationally less expensive. We also prove logarithmic upper bounds for the regret of both policies, and show that these bounds are asymptotically optimal (i.e. they only differ from the best possible regret by a constant factor).

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Authors (4)
  1. Long Tran-Thanh (47 papers)
  2. Archie Chapman (11 papers)
  3. Alex Rogers (10 papers)
  4. Nicholas R. Jennings (47 papers)
Citations (191)

Summary

Knapsack-Based Optimal Policies for Budget-Limited Multi-Armed Bandits

The paper "Knapsack based Optimal Policies for Budget-Limited Multi-Armed Bandits," authored by Long Tran-Thanh et al., introduces novel approaches to addressing the challenges posed by multi-armed bandit (MAB) problems when subject to budget constraints. The paper is centered around developing optimal policies that maximize total rewards under the stipulation of a fixed budget, which restrictively affects both exploration and exploitation phases.

The traditional MAB framework, a concept first articulated by Robbins in 1952, primarily involves determining which of several arms (decisions) a learner should choose to maximize expected payoffs where each arm exhibits an unknown reward distribution. The budget-limited MAB problem adds another layer of complexity by introducing a fixed budget that regulates the total number of allowable actions. This budgetary constraint necessitates a departure from the conventional methodologies where exploitation predominantly involves repeated pulls of the empirically optimal arm.

The paper proffers two novel algorithms: the Knapsack-based Upper Bound Exploration and Exploitation (KUBE) and its fractional counterpart, designed to efficiently navigate the exploration-exploitation conundrum in the constrained setting. These approaches are distinctive in that they do not delineate explicit phases for exploration and exploitation. Instead, they employ an adaptive framework, informed by current estimates of arm rewards and their respective confidence bounds, to determine an optimal sequence of pulls.

In theoretical terms, both algorithms achieve an asymptotically optimal regret bound of O(lnB)O(\ln B), where BB represents the budget limit, indicating that the regret of these policies only diverges from the hypothetical optimum by a constant factor. KUBE, through its reliance on a density-ordered greedy approach to approximate an unbounded knapsack model, provides superior performance with considerations of computational overhead. Specifically, it attains up to a 40% enhancement in performance compared to the fractional KUBE, which implements a less computationally intensive fractional relaxation method.

The implications of this research are multifold. Practically, the ability to adaptively choose arms under budget constraints could prove essential in various real-world applications, such as sensor networks with limited energy resources or financial portfolio management with budget caps. Theoretically, the paper broadens the understanding of exploration-exploitation strategies under novel constraints, paving the way for future research into dynamic reward distributions or variant cost structures within the MAB framework.

Furthermore, the paper's numerical simulations underscore KUBE's effectiveness, particularly when compared to state-of-the-art budget-limited ε\varepsilon-first approaches. Both KUBE and fractional KUBE demonstrate substantial improvements in regret performance, marking them as pioneering algorithms that feasibly attain logarithmic regret bounds in budget-limited settings. The density-ordered greedy algorithm's competitive performance in diverse cost environments additionally highlights the algorithm's robustness in handling heterogeneous MAB scenarios.

In conclusion, Tran-Thanh et al. provide significant contributions to the field of reinforcement learning and optimization under constraints. The methodologies developed not only present robust solutions for budgeted scenarios but form a foundation for further exploration into adaptive decision-making processes in complex, constrained environments. Future considerations may entail refining theoretical bounds and extending the scope to dynamic or more complex decision-making environments, advancing towards broader applicability in AI-driven decision systems.