Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 49 tok/s
Gemini 2.5 Pro 53 tok/s Pro
GPT-5 Medium 19 tok/s Pro
GPT-5 High 16 tok/s Pro
GPT-4o 103 tok/s Pro
Kimi K2 172 tok/s Pro
GPT OSS 120B 472 tok/s Pro
Claude Sonnet 4 39 tok/s Pro
2000 character limit reached

Nash Equilibria in Quantum Games (1110.1351v1)

Published 6 Oct 2011 in math.OC and quant-ph

Abstract: For any two-by-two game $\G$, we define a new two-player game $\GQ$. The definition is motivated by a vision of players in game $\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\GQ$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\GQ$ for a Zariski-dense set of games $\G$ that we call {\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

Summary

We haven't generated a summary for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)