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Graph Lineages and Skeletal Graph Products (2508.00197v1)

Published 31 Jul 2025 in cs.CV, cs.LG, cs.NA, math.CT, and math.NA

Abstract: Graphs, and sequences of growing graphs, can be used to specify the architecture of mathematical models in many fields including machine learning and computational science. Here we define structured graph "lineages" (ordered by level number) that grow in a hierarchical fashion, so that: (1) the number of graph vertices and edges increases exponentially in level number; (2) bipartite graphs connect successive levels within a graph lineage and, as in multigrid methods, can constrain matrices relating successive levels; (3) using prolongation maps within a graph lineage, process-derived distance measures between graphs at successive levels can be defined; (4) a category of "graded graphs" can be defined, and using it low-cost "skeletal" variants of standard algebraic graph operations and type constructors (cross product, box product, disjoint sum, and function types) can be derived for graded graphs and hence hierarchical graph lineages; (5) these skeletal binary operators have similar but not identical algebraic and category-theoretic properties to their standard counterparts; (6) graph lineages and their skeletal product constructors can approach continuum limit objects. Additional space-efficient unary operators on graded graphs are also derived: thickening, which creates a graph lineage of multiscale graphs, and escalation to a graph lineage of search frontiers (useful as a generalization of adaptive grids and in defining "skeletal" functions). The result is an algebraic type theory for graded graphs and (hierarchical) graph lineages. The approach is expected to be well suited to defining hierarchical model architectures - "hierarchitectures" - and local sampling, search, or optimization algorithms on them. We demonstrate such application to deep neural networks (including visual and feature scale spaces) and to multigrid numerical methods.

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