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PlayerOne: Egocentric World Simulator (2506.09995v1)

Published 11 Jun 2025 in cs.CV

Abstract: We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and worldconsistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.

Analysis of "PlayerOne: Egocentric World Simulator"

The paper "PlayerOne: Egocentric World Simulator" introduces a sophisticated approach to simulating dynamic and realistic worlds from an egocentric perspective. The development of PlayerOne marks an advancement in world modeling by facilitating the real-time and unrestricted exploration of virtual environments. Using human motion as input, PlayerOne dynamically aligns generated video sequences with real-world movements captured via an exocentric camera.

Methodological Innovations

The paper's central contribution is the design of a coarse-to-fine training pipeline combined with a part-disentangled motion injection scheme. Initially, PlayerOne undergoes pretraining on large-scale egocentric text-video pairs, which enables a foundational understanding of egocentric dynamics. This is followed by finetuning on synchronized datasets and employs a novel motion injection approach to ensure precise alignment of human movements. By partitioning human motion into parts such as the head, hands, and body, the system efficiently manages complex actions, resulting in smoother motion transitions and enhanced interaction with the simulated scene.

Another notable innovation is the joint reconstruction framework, which ensures consistency in 4D scene modeling. This modeling framework uses video frames to progressively map the scene point while simultaneously generating the video from these data points. By focusing on both video and scene data, PlayerOne maintains spatial and temporal coherence across generated sequences, supporting the generation of long-form videos.

Experimental Results

The experimental results presented in the paper demonstrate the model's ability to generalize across diverse scenarios, effectively modeling varying human movements and ensuring world consistency. Quantitative metrics such as CLIP-Score, DINO-Score, PSNR, and LPIPS reflect superior video quality and motion fidelity compared to existing methods. Furthermore, the model also exhibits real-time generation capabilities, crucial for applications and interactions requiring immediate feedback.

Implications and Future Directions

The introduction of PlayerOne offers potential advancements in multiple domains, including virtual reality applications, autonomous navigation systems, and interactive game environments. By enabling realistic human interactions within dynamic virtual worlds, PlayerOne could enhance user experience in immersive simulations and training systems.

Looking forward, future developments in AI could explore further improvements on PlayerOne’s ability to predict and adapt to unforeseen environmental changes or actions. There are potential avenues to integrate reinforcement learning aspects to allow the simulator to evolve based on user interactions, leading to even more dynamic and user-centric simulations. Additionally, expanding the dataset through automated techniques to maximize training samples can significantly bolster performance in this rapidly advancing field.

In summation, the paper profoundly contributes to the evolution of egocentric world simulation by meticulously addressing the challenges of motion dynamics and scene consistency. Through thoughtful design and rigorous testing, PlayerOne sets a preliminary foundation upon which future innovations in world modeling can build.

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Authors (6)
  1. Yuanpeng Tu (14 papers)
  2. Hao Luo (112 papers)
  3. Xi Chen (1036 papers)
  4. Xiang Bai (222 papers)
  5. Fan Wang (313 papers)
  6. Hengshuang Zhao (118 papers)