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Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning (2505.08995v1)

Published 13 May 2025 in cs.AI, cs.LG, cs.MA, and cs.RO

Abstract: This work presents a Hierarchical Multi-Agent Reinforcement Learning framework for analyzing simulated air combat scenarios involving heterogeneous agents. The objective is to identify effective Courses of Action that lead to mission success within preset simulations, thereby enabling the exploration of real-world defense scenarios at low cost and in a safe-to-fail setting. Applying deep Reinforcement Learning in this context poses specific challenges, such as complex flight dynamics, the exponential size of the state and action spaces in multi-agent systems, and the capability to integrate real-time control of individual units with look-ahead planning. To address these challenges, the decision-making process is split into two levels of abstraction: low-level policies control individual units, while a high-level commander policy issues macro commands aligned with the overall mission targets. This hierarchical structure facilitates the training process by exploiting policy symmetries of individual agents and by separating control from command tasks. The low-level policies are trained for individual combat control in a curriculum of increasing complexity. The high-level commander is then trained on mission targets given pre-trained control policies. The empirical validation confirms the advantages of the proposed framework.

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Authors (6)
  1. Ardian Selmonaj (3 papers)
  2. Oleg Szehr (22 papers)
  3. Giacomo Del Rio (2 papers)
  4. Alessandro Antonucci (40 papers)
  5. Adrian Schneider (3 papers)
  6. Michael Rüegsegger (3 papers)

Summary

Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning

The paper "Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning" investigates the use of a Hierarchical Multi-Agent Reinforcement Learning (HMARL) framework to simulate air combat scenarios with heterogeneous agents. This approach aims to discern effective Courses of Action (CoA) that lead to mission success while maintaining low-cost simulations and a safe-to-fail environment, essential for exploring real-world defense strategies.

The simulation of air combat presents specific challenges due to complex flight dynamics, the expansive state, and action spaces inherent in multi-agent systems, and the necessity to interweave real-time control of individual units with strategic planning. The paper proposes solving these challenges through two levels of abstraction. The low-level policies dictate the real-time control of individual units within a curriculum-based learning framework, focusing on individual combat maneuvers. Meanwhile, the high-level commander policy directs macro commands that align with overarching mission objectives.

This hierarchical structure is designed to facilitate training by leveraging the inherent symmetries in agent policies, separating control tasks from command tasks. The low-level policies are developed through progressively intricate scenarios, refining individual unit tactics until agents can operate autonomously in combat situations. The training process integrates fictitious self-play methodologies, which further hone the execution of these tactics. Once the low-level policies achieve maturity, the high-level commander is trained to manage mission targets, utilizing strategies derived from pre-trained control policies.

Empirical results illustrate the advantages of the proposed HMARL framework. The agents display effective combat capabilities across various scenarios, even scaling up to large team configurations. The architectural choice of Self-Attention modules in neural networks for low-level control policies and Gated-Recurrent-Unit (GRU) modules for high-level command policy is validated through enhanced performance, leveraging contextual engagement and strategic planning.

The paper also highlights an important observation: rewarding agents based solely on individual combat achievements results in superior overall performance compared to a shared reward paradigm. This insight emphasizes the importance of individualized rewards systems for agent-specific contributions in multi-agent settings.

The framework is adaptable to diverse combat configurations, proving robust even when engaging as a combat minority. It also shows the potential for integrating advanced planning algorithms, such as Monte Carlo Tree Search or AlphaZero, to enhance commander policy efficacy in future research.

The implications of this work are significant for both practical and theoretical advancements in AI and defense modeling. By embracing hierarchical decompositions and curriculum-based learning, the HMARL framework offers nuanced insights into cooperative strategies and tactical efficacy under dynamic and complex conditions. Future developments might include refining agent coordination, increasing behavioral granularity, and experimenting with additional planning components to optimize strategic decision-making further.

The paper's findings contribute meaningfully to AI research by demonstrating the utility of hierarchical reinforcement learning in complex multi-agent environments, as well as providing a scalable testbed for air combat modeling, a domain of considerable interest to defense technology sectors.

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