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Bézier Splatting for Fast and Differentiable Vector Graphics Rendering (2503.16424v3)

Published 20 Mar 2025 in cs.GR and cs.CV

Abstract: Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This work introduces a new differentiable VG representation, dubbed B\'ezier Splatting, that enables fast yet high-fidelity VG rasterization. B\'ezier Splatting samples 2D Gaussians along B\'ezier curves, which naturally provide positional gradients at object boundaries. Thanks to the efficient splatting-based differentiable rasterizer, B\'ezier Splatting achieves 30x and 150x faster per forward and backward rasterization step for open curves compared to DiffVG. Additionally, we introduce an adaptive pruning and densification strategy that dynamically adjusts the spatial distribution of curves to escape local minima, further improving VG quality. Furthermore, our new VG representation supports conversion to standard XML-based SVG format, enhancing interoperability with existing VG tools and pipelines. Experimental results show that B\'ezier Splatting significantly outperforms existing methods with better visual fidelity and significant optimization speedup.

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