Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
12 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Diffusion-based G-buffer generation and rendering (2503.15147v1)

Published 18 Mar 2025 in cs.GR

Abstract: Despite recent advances in text-to-image generation, controlling geometric layout and material properties in synthesized scenes remains challenging. We present a novel pipeline that first produces a G-buffer (albedo, normals, depth, roughness, and metallic) from a text prompt and then renders a final image through a modular neural network. This intermediate representation enables fine-grained editing: users can copy and paste within specific G-buffer channels to insert or reposition objects, or apply masks to the irradiance channel to adjust lighting locally. As a result, real objects can be seamlessly integrated into virtual scenes, and virtual objects can be placed into real environments with high fidelity. By separating scene decomposition from image rendering, our method offers a practical balance between detailed post-generation control and efficient text-driven synthesis. We demonstrate its effectiveness on a variety of examples, showing that G-buffer editing significantly extends the flexibility of text-guided image generation.

Summary

We haven't generated a summary for this paper yet.