Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
102 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

RaySplats: Ray Tracing based Gaussian Splatting (2501.19196v1)

Published 31 Jan 2025 in cs.CV

Abstract: 3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (7)
  1. Krzysztof Byrski (4 papers)
  2. Marcin Mazur (24 papers)
  3. Jacek Tabor (106 papers)
  4. Tadeusz Dziarmaga (4 papers)
  5. Marcin Kądziołka (2 papers)
  6. Dawid Baran (2 papers)
  7. Przemysław Spurek (74 papers)
X Twitter Logo Streamline Icon: https://streamlinehq.com