Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
149 tokens/sec
GPT-4o
9 tokens/sec
Gemini 2.5 Pro Pro
47 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Physics Based Differentiable Rendering for Inverse Problems and Beyond (2412.08563v2)

Published 11 Dec 2024 in cs.CV and cs.GR

Abstract: Physics-based differentiable rendering (PBDR) has become an efficient method in computer vision, graphics, and machine learning for addressing an array of inverse problems. PBDR allows patterns to be generated from perceptions which can be applied to enhance object attributes like geometry, substances, and lighting by adding physical models of light propagation and materials interaction. Due to these capabilities, distinguished rendering has been employed in a wider range of sectors such as autonomous navigation, scene reconstruction, and material design. We provide an extensive overview of PBDR techniques in this study, emphasizing their creation, effectiveness, and limitations while managing inverse situations. We demonstrate modern techniques and examine their value in everyday situations.

Summary

We haven't generated a summary for this paper yet.