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Diffusion-Based Attention Warping for Consistent 3D Scene Editing (2412.07984v1)

Published 10 Dec 2024 in cs.CV

Abstract: We present a novel method for 3D scene editing using diffusion models, designed to ensure view consistency and realism across perspectives. Our approach leverages attention features extracted from a single reference image to define the intended edits. These features are warped across multiple views by aligning them with scene geometry derived from Gaussian splatting depth estimates. Injecting these warped features into other viewpoints enables coherent propagation of edits, achieving high fidelity and spatial alignment in 3D space. Extensive evaluations demonstrate the effectiveness of our method in generating versatile edits of 3D scenes, significantly advancing the capabilities of scene manipulation compared to the existing methods. Project page: \url{https://attention-warp.github.io}

Summary

  • The paper presents a diffusion-based attention warping technique enabling consistent 3D scene editing from a single-view input.
  • Their method uses geometry-guided warping and masking with Gaussian splatting to propagate edits across views while maintaining spatial coherence.
  • Extensive experiments show the approach outperforms existing methods in edit quality and consistency, with implications for real-time 3D editing applications.

Diffusion-Based Attention Warping for Consistent 3D Scene Editing

The paper "Diffusion-Based Attention Warping for Consistent 3D Scene Editing," by Eyal Gomel and Lior Wolf from Tel-Aviv University, presents a novel technique for editing 3D scenes using diffusion models. The method addresses the challenge of maintaining view-consistency across multiple perspectives while performing 3D scene edits from a single-view input. By leveraging the capabilities of diffusion models, which have significantly advanced 2D image editing tasks, the authors extend these capabilities to the 3D domain, overcoming unique obstacles associated with 3D scene manipulation.

Overview and Contributions

The primary contribution of this work is the introduction of a diffusion-based attention warping mechanism that efficiently propagates edits across multiple views in 3D space. This technique extracts attention features from a single reference image and utilizes scene geometry—specifically depth estimates obtained through Gaussian splatting—to warp these features across different views. This enables consistent and realistic editing of 3D scenes without simultaneously processing multiple frames, thus reducing computational overhead.

Key innovations in the method include:

  • Geometry-Guided Warping: The use of depth and structural information ensures that edits maintain spatial coherence and alignment with the underlying 3D geometry.
  • Masking and Blending Techniques: These techniques leverage Gaussian splatting properties to achieve smooth transitions and realistic integration of edits across multiple viewpoints, enhancing both edit quality and consistency.
  • Iterative Optimization Process: The methodology involves an iterative editing process that fine-tunes the Gaussian splatting model, ensuring that the edits are consistently applied and accurately reflected across the entire 3D scene.

Experimental Validation and Results

Through extensive experimental validation across diverse scenarios, this approach is shown to outperform existing methods in terms of edit quality, spatial consistency, and semantic fidelity. The evaluations involve both quantitative metrics and user studies, demonstrating the robustness and versatility of the proposed method.

The comprehensive set of experiments employs datasets such as IN2N, Mip-NeRF360, and BlendedMVS, chosen for their variance in lighting, geometry, and texture complexities. The results exhibit the method's adaptability and efficacy across a range of editing tasks, consistently achieving superior alignment with intended edit outcomes when compared to state-of-the-art practices like IGS2GS, GaussCtrl, and DGE.

Implications and Future Directions

The proposed attention warping mechanism and the innovative use of diffusion models in 3D editing bear significant implications for the field. The ability to perform high-quality, view-consistent edits using only a single input image paves the way for more user-friendly and flexible editing interfaces in 3D modeling applications. Additionally, the reduction in computational requirements suggests potential for real-time applications, impacting industries that rely heavily on 3D visualizations, such as gaming, VR/AR, and film production.

Future extensions of this work could explore applying similar methodologies to video editing, where optical flow might replace depth-based warping to propagate edits across temporal dimensions efficiently. The success in handling occlusions and view-dependent artifacts through the visibility and Gaussian normal masks presents opportunities for the method to be integrated into other 3D-aware generation and editing frameworks.

Conclusion

In conclusion, the paper introduces a significant advancement in 3D scene editing by integrating diffusion models with a novel attention warping mechanism. The approach not only demonstrates superior performance in maintaining edit fidelity and consistency across viewpoints but also offers a practical solution that reduces computational demands. Given the promising results and potential applications, this research represents a meaningful step in the ongoing evolution of AI-driven 3D content manipulation technologies.

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