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4D Scaffold Gaussian Splatting for Memory Efficient Dynamic Scene Reconstruction (2411.17044v1)

Published 26 Nov 2024 in cs.CV and cs.GR

Abstract: Existing 4D Gaussian methods for dynamic scene reconstruction offer high visual fidelity and fast rendering. However, these methods suffer from excessive memory and storage demands, which limits their practical deployment. This paper proposes a 4D anchor-based framework that retains visual quality and rendering speed of 4D Gaussians while significantly reducing storage costs. Our method extends 3D scaffolding to 4D space, and leverages sparse 4D grid-aligned anchors with compressed feature vectors. Each anchor models a set of neural 4D Gaussians, each of which represent a local spatiotemporal region. In addition, we introduce a temporal coverage-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients based on Gaussians' temporal coverage, improving reconstruction quality in dynamic regions. To reduce the number of anchors, we further present enhanced formulations of neural 4D Gaussians. These include the neural velocity, and the temporal opacity derived from a generalized Gaussian distribution. Experimental results demonstrate that our method achieves state-of-the-art visual quality and 97.8% storage reduction over 4DGS.

Summary

  • The paper introduces a 4D anchor framework that reduces memory usage by 97.8% while preserving high visual fidelity.
  • It employs sparse grid-aligned anchors with a temporal coverage-aware growing strategy to improve under-reconstructed dynamic regions.
  • Shared MLPs dynamically generate Gaussian properties, enabling efficient and scalable dynamic scene rendering.

An Exploration of 4D Anchor-Based Framework for Efficient Dynamic Scene Reconstruction

The paper presented by the authors introduces an innovative method for the reconstruction of dynamic scenes using a 4D anchor-based framework. This method stems from the necessity to address the excessive memory and storage demands associated with existing 4D Gaussian approaches while maintaining or improving their notable visual fidelity and rendering speed.

Approach and Innovations

The proposed framework distinguishes itself through the use of sparse 4D grid-aligned anchors, each equipped with compressed feature vectors. These anchors are crucial as they model sets of neural 4D Gaussians to accurately represent local spatiotemporal regions in the scene. This design leverages the strengths of 3D scaffolding methodologies extending them into 4D space and incorporates several key innovations:

  • Temporal Coverage-Aware Anchor Growing Strategy: This strategy introduces a novel means for dynamically assigning additional anchors to under-reconstructed regions, significantly enhancing reconstruction quality in dynamic areas.
  • Neural Velocity and Temporal Opacity Formulations: The paper presents enhanced formulations including neural velocity and temporal opacity derived from a generalized Gaussian distribution, which allow the representation of dynamic elements with reduced anchor density.

The authors employ shared MLPs to generate Gaussian properties dynamically, ensuring the model's adaptability and efficiency in rendering dynamic scenes. These advancements facilitate a dramatic reduction in storage needs without compromising visual output.

Experimental Results and Numerical Claims

The research validates its claims through extensive experimentation, demonstrating state-of-the-art visual quality coupled with a noteworthy 97.8%97.8\% reduction in storage demands compared to existing 4DGS methodologies. This is a substantial advancement, particularly in the context of scaling applications where previously high storage requirements were a significant barrier.

Implications and Future Work

The implications of this research are manifold. Practically, it opens the door to more widespread deployment of dynamic scene reconstruction in environments with limited computational resources, such as mobile augmented reality and virtual reality applications. Theoretically, this approach mitigates one of the major bottlenecks in neural scene reconstruction, potentially influencing concurrent avenues of research focused on efficient data representation and processing.

Looking ahead, the authors suggest potential future research directions including adaptation for monocular video inputs and addressing very temporal short appearances, which remain open challenges.

In summary, this work presents a method that not only advances the current capabilities of dynamic scene rendering but also invites further exploration into efficient and scalable neural scene representations. The intelligent integration of anchor-based frameworks and neural enhancements situate this research as a significant contribution to the field of computer vision and graphics.