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ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning (2411.05003v1)

Published 7 Nov 2024 in cs.CV, cs.AI, cs.GR, and cs.LG

Abstract: Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique.

Citations (2)

Summary

  • The paper introduces a novel two-stage process that combines multiview diffusion and masked video fine-tuning to generate new camera trajectories in videos.
  • It leverages depth-based point cloud rendering along with context-aware spatial and temporal LoRA to maintain scene integrity and motion consistency.
  • Empirical results demonstrate superior performance over existing methods, enhancing subject consistency and motion smoothness without paired data.

ReCapture: Generating New Camera Trajectories in User-Provided Videos

The paper "ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning" introduces a novel methodology for generating videos with user-specified camera trajectories from single user-provided video inputs. The research tackles the challenge of modifying the camera perspective in existing videos—a task inherently complex due to the limitation of available scene information within the initial video.

Methodology Overview

ReCapture advances the domain of video-to-video translation by leveraging generative diffusion models and introducing a two-stage process. The first stage involves generating a noisy anchor video with the desired camera trajectory through multiview diffusion models and depth-based point cloud rendering. In this foundational step, a partial depth estimation is retrieved for the video, allowing frames to be represented in 3D space and subsequently rendered from the specified user-defined trajectory.

The innovation primarily lies within the second stage: the authors propose a technique known as masked video fine-tuning. This involves refining the noisy anchor video into a cohesive and temporally consistent output, preserving the intended new camera motion while plausibly filling in scene areas unseen in the reference video. The method integrates a context-aware spatial Low-Rank Adaptation (LoRA) alongside a temporal motion LoRA, ensuring that both known scene content and subject dynamics are maintained while generating novel viewpoints. This approach cleverly adapts the diffusion model’s pre-existing spatial and temporal priors to enhance video consistency without requiring detailed 4D data.

Empirical Validation

The paper provides a comprehensive evaluation, contrasting ReCapture with existing methods such as Generative Camera Dolly and various 4D reconstruction techniques on datasets like Kubric and VBench. Quantitative results reflect superior performance across critical video metrics, including subject consistency and motion smoothness. The model’s capability to generate coherent, high-quality outputs without reliance on paired video data underlines a significant methodological robustness.

Theoretical and Practical Implications

The implications of ReCapture’s methodology extend across both theoretical and practical aspects of video generation. Theoretically, it challenges conventional constraints by reformulating the problem of novel view generation as a video-to-video task rather than requiring comprehensive 4D scene reconstructions. Practically, this enables customization of personal video content, enhancing user experience in media creation and editing without large-scale, multi-view training datasets.

Future Directions

The proposed framework sets a foundation upon which further refinement and exploration of generative models in video processing can be built. Future research could investigate the application of ReCapture in more complex dynamic environments or explore the integration of additional modalities such as audio to enrich the richness of the generated content. Moreover, the adaptability of LoRA strategies suggests potential for cross-domain applications, where this nuanced approach to temporal and spatial consistency may benefit broader multimedia generation tasks.

In summation, ReCapture contributes a sophisticated approach to modifying camera perspectives in existing videos, optimizing the interplay between the original content’s integrity and the generation of new video dynamics through advanced generative techniques. The research not only advances the capabilities of video editing but also stands as a testament to the trajectory of developing robust and flexible models in computer vision and multimedia.

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